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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Jorma Morkkis
State War Academy Caldari State
177
|
Posted - 2012.09.19 16:04:00 -
[1] - Quote
baltec1 wrote:Kesthely wrote:
The Heavy missile DPS is not correct here You forget its 10 second flight time so its dps DAMAGE PER SECOND needs to be divided by its travel time. By your dps counter, the heavy missile should get its damage upgraded by 600%
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 2.3 (previously 2.9) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
2.3 DPS? Good god there isnt a faceplam big enough for this post 
Is this big enough?
http://benisawesome.files.wordpress.com/2008/08/facepalm.jpg |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.20 17:00:00 -
[2] - Quote
TriadSte wrote:Theyre not exactly awesome DPS as they are. What was the thought process for making medicore DPS.....worse?
You mean that battleship dps at battleship range? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.20 17:12:00 -
[3] - Quote
Terik Deatharbingr wrote:Jorma Morkkis wrote:TriadSte wrote:Theyre not exactly awesome DPS as they are. What was the thought process for making medicore DPS.....worse? You mean that battleship dps at battleship range? How do you figure BS DPS at BS Range....the Raven can hit for 728 dps @ 227 km....not quite understanding that statement...
Tengu does 760 dps at 110k. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.20 17:33:00 -
[4] - Quote
Terik Deatharbingr wrote:Also, stop using officer BCS and +6 implants to skew the numbers.....it's 631 with tech II BCS...
715 dps with T2. 761 is with CN BCSs.
And no implants needed unless you want to use them. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.20 17:40:00 -
[5] - Quote
Terik Deatharbingr wrote:Dude...I've got it up on EFT right now....let's see the fit....Obviously then you are rigging for damage and sacrificing a lot of tank
Are you using 4 BCS and Skource Fury? All level 5? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.20 17:44:00 -
[6] - Quote
Terik Deatharbingr wrote:4 BCS, 6 Launchers with Scourge Fury....added a tech 1 loading accel rig and warhead cat rig, and turned of include reload time...still only getting 686....EFT v 2.16...
[Tengu, Tengu fit]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Medium Shield Booster II Shield Boost Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Medium Bay Loading Accelerator II Medium Anti-EM Screen Reinforcer I Medium Core Defense Capacitor Safeguard I
Tengu Defensive - Adaptive Shielding Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 05:33:00 -
[7] - Quote
Terik Deatharbingr wrote:Then just need to revamp missile mechanics to be in line with guns. That will solve everything.
You mean like that missile will "teleport" next to target ship after launch and explodes. Yeah, if you can find the way to explain how it is possible...
... But of course 100+ km range on instantly hitting missiles... No thanks. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 05:48:00 -
[8] - Quote
Rita May wrote:Jorma Morkkis wrote:Terik Deatharbingr wrote:Then just need to revamp missile mechanics to be in line with guns. That will solve everything. You mean like that missile will "teleport" next to target ship after launch and explodes. Yeah, if you can find the way to explain how it is possible... ... But of course 100+ km range on instantly hitting missiles... No thanks. not that i want that, but your point about the teleporting thingy... Ask the projectils or hybrid charges how they do it all day long in EVE  The only "nearly" instant-hit weaponsystem, from that point of view, would be the lazors  cu
http://en.wikipedia.org/wiki/Railgun http://en.wikipedia.org/wiki/Coilgun |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 07:12:00 -
[9] - Quote
Soon Shin wrote:The New tracking disruptors however will. Imagine a significant reduction in range or tracking reduction against missiles and turrets. All you need is a single module and can change scripts on the fly to affect all dps ships in the game.
How about this: - Two scripts for every weapons system in game (8 scripts in total) and for example projectile range disruption script doesn't have any effect on lasers, hybrids or missiles. - Switching script takes 30-60 seconds - When switching scripts you can't activate any other module or move |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 07:18:00 -
[10] - Quote
Sinigr Shadowsong wrote:Those systems don't bring speed even remotely close to insta-hitting target from 200km. If you assume that they are SO advanced to achieve speed like 1000km/s that I can assume that Caldari missiles are SO advanced that can do magic things too. Also artillery is not based on Railgun/Coilgun.
Is 7 times the speed of sound fast enough?
http://www.huffingtonpost.com/2012/02/29/navy-electromagnetic-railgun-video_n_1311251.html |
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 07:31:00 -
[11] - Quote
Dante KamiyaX wrote:There is a problem with your logic When you nerf ship A and B Ship C and D will be used more until a amazing inventive fit blows all others away just like drakes and hurricanes have always been fitted
Then you see ship c and d being flown more and more then the ships A and B you just nerfed
Can we also see that 400 dps @ 80km Brutix?
Sinigr Shadowsong wrote:No. The speed of sound is 343.2 metres per second so 7x(Speed of Sound) is 2402,4 metres per second or 2.4km. Even 70x speed of sound would mean 8.3 seconds delay before hitting at 200km.
Do you even know how missiles work?
What makes you think that missiles can fly at speed of light? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 08:38:00 -
[12] - Quote
Katharina B wrote:In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.
65+ km is quite nice distance for my Apoc...
And yes, you can do Stop the Thief with turret ship. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 08:58:00 -
[13] - Quote
Katharina B wrote:... which I have to train from beginning with 0 SP.  Too much work and especially TIME/MONEY to reach the exact same goal with another race what I have compared now with caldari. Does someone even read ALL of the posted text? It seems that a few people just read "Missile.. Stop The Thief.. Quit" and than present another worthless option to compensate a nerf of 4.5 years of skillset. 
That's like someone saying "use Drake" to me and I say "but my dps is horrible with just minimum amount of SP in missiles".
But that's the fact that I have to deal with until I can start training missiles after I finish with guns.
But 4,5 years to train Caldari and heavy missiles... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.21 09:56:00 -
[14] - Quote
Katharina B wrote:Sinigr Shadowsong wrote:Raven, CNR, Navy Scorp and Golem will become much better for PvE than now, so you can continue to run missions as pure Caldari. With TD and defenders in my missions? With a switching NPC's who kills my drones and leave my ship scrambled allone? To compensate this TD-crap I have to weaken my tank to use TC or TE. No thanks. Why do you think that the rest of the caldari ships will get a boost? TD will affect ALL missiles. And to counter against this crap I have to reduce my tank massively. So please explain.. WHY will the "Raven, CNR, Navy Scorp and Golem will become much better for PvE than now"? Not just claiming.. deliver facts please.
There's only one mission where you encounter a lot of TD'ing Sanshas: The Blockade. And if you think it will be difficult with missile boat go and try Pulse Apoc. Your 70+ km optimal will be around 8 km and your tracking speed is somewhere close to capital turrets. There's still way to kill 1st wave without any trouble: autocannons. Yep, Sansha TD doesn't affect falloff range in any way. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.22 06:25:00 -
[15] - Quote
- Drake will be "fixed" when they get to balance battlecruisers - Your max range will drop from 110km to ~80km. You can increase that with modules. - Just think what those modules can do to Raven/CNR for PVE...
"Why I have choose between tank and range/utility/damage mods?" - We turret users have to do that everyday. It's one of those choices you have to make when you choose modules for your ship. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.22 09:18:00 -
[16] - Quote
HELLBOUNDMAN wrote:5. They have the most range of any medium weapon.
With Navy ammo, yes. However, 250mm rail II's with spike ammo is right there next to it. Now, the tengu does make the rane insane and damn good dps at that range, but we all know the tengu is OP. Now, with a 25% range nerf, the tengu will be fairly well balanced as far as range, but the drake will have less range than any other tier 2 bc with med LR turrets and ammo even with navy missiles.
You mean like this epic 80km Harbinger?
[Harbinger, 80km epicness]
800mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Heat Sink II Heat Sink II Heat Sink II
Experimental 10MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Medium Electrochemical Capacitor Booster I, Cap Booster 800
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M [Empty High slot]
Medium Energy Locus Coordinator II Medium Ancillary Current Router II Medium Ancillary Current Router I
Zainou 'Gypsy' Electronics EE-603
I'm not even expert on this but I can tell you it's really bad... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.22 16:07:00 -
[17] - Quote
Rita May wrote:uh, sorry, i'm not sure which thread i read this, but if i recall correctly there is the idea of changing the kin bonuses on caldari ships to a rof bonus - which i see as a good thing because it allows them to use all their availiable missle types - but still, it could have been replaced with a dmg bonus instead to the same effect.
5% ROF per level is better than 5% dmg per level. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.24 17:45:00 -
[18] - Quote
MIrple wrote:And the Naga can get 750 at 86k so should we nerf it cause it gets 100 more dps at 10k longer?
Or should we say 400 dps at 240km? 400 dps is around where Drake's dps is now, right? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.25 18:52:00 -
[19] - Quote
Nikolai Dostoyevski wrote:Down with diversity and using different strategies!
But when that diversity and different strategies mean everyone using Drakes and Tengus... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.26 20:01:00 -
[20] - Quote
Noemi Nagano wrote:apart from at the edge of HML-range (and thats not the one which people always quote here, and you know that too ;) ) HML deal ZERO DPS, and turrets dont.
I would like to see Cane doing 400 dps @ 70 km.
Bonus points if you can hit moving cruiser @ 10 km with same fit. |
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.26 20:10:00 -
[21] - Quote
Veshta Yoshida wrote:Jorma Morkkis wrote:Noemi Nagano wrote:apart from at the edge of HML-range (and thats not the one which people always quote here, and you know that too ;) ) HML deal ZERO DPS, and turrets dont. I would like to see Cane doing 400 dps @ 70 km. Bonus points if you can hit moving cruiser @ 10 km with same fit. How many remote tracking link/Sebo alts am I allowed to use? 
None. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.26 20:19:00 -
[22] - Quote
Noemi Nagano wrote:I would like to see my Drake can fit an armor tank like a Cane, be still pretty fast, have a full rack of weapons and 2 medium neuts, and a much bigger dronebay. Your "argument" completely misses the point.
Then don't claim 720mm Cane does more dps at HML range and can hit everything at close range too (with what tracking exactly?).
Drake drone bay: 25 m3 Cane drone bay: 30 m3
"much bigger dronebay"? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.26 20:27:00 -
[23] - Quote
Onictus wrote:To be fair those are nigh on useless.
You kill one battleship with a 100 people that launched ....not hit mind you....just launched and you generated 100 kills. This is why Zealot is on there NC. are using them against GSF and co.
It's killing blow, not all in KM. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.27 10:10:00 -
[24] - Quote
Noemi Nagano wrote:And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.
HAM Drake wins 1vs1 against 425mm Cane if you stay as far as you can. Remember that Cane only does that 700+ dps at AC optimal range (which is whopping 3 km). Force Cane pilot to use Barrage and you are safe. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.27 18:28:00 -
[25] - Quote
Noemi Nagano wrote:OT Smithers wrote:What it comes down to is this:
Caldari pilots would actually like to be able to fly Caldari ships using their race's signature weapon. They would like to have the same choices every other race in the game enjoys.
Caldari missile pilots don't get to fly Caldari destroyers. They don't get to fly Caldari cruisers, navy cruisers, or pirate cruisers. They don't get to fly Caldari HACs. Their recons are almost universally hated, and no one wants them to fly them anyway. They don't get to fly Caldari command ships. They don't get to fly Caldari Battleships in T1 or T2 or Pirate varieties.
If a Caldari PvP pilot using his race's signature weapon wants to fly ANY of these ships types he cannot use Caldari. His own ships are ALL broken. Which is why you see this refrain repeated throughout this thread:
BEFORE you do anything to the Drake, fix our other ships. Quoted for truth. And all those no-brainers who still say fly Rokh/Blackbird/Scorpion/Basilisk should maybe read the words "race-¦s signature weapon" again and try to understand. We dont want to be the "just jamming you and do some shield transfer to my friends"-only guys. We want to use missiles in PvP with success, and gladly with another ship than the Drake, Raven for example. Even NH would be ok, but its not. It just sucks as it is now for PvP, and this even when its using HML!
Missiles aren't the only weapon system in game. It's not even the only weapon system for pure Caldari pilots.
Around 50% of Caldari ships use hybrid turrets. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.27 19:16:00 -
[26] - Quote
Noemi Nagano wrote:A mission fit with 25km optimal with longest range ammo and no prop mod? I see what you did there ..
Mach has 4,23km optimal but it is one of the best L4 mission ships... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.27 19:28:00 -
[27] - Quote
Sinigr Shadowsong wrote:And 70km faloff, almost always fited with prop module and has best movement speed/agility in class. Oh and selectable damage type. Which proves that speed and range are actually important in L4.
Yeah?
Mixed damage type with every ammo. T2 projectile ammo is almost completely explosive. Only small amount of kinetic in mix.
As a "pure" Amarr pilot I don't move when I shoot so speed isn't important for me. But I don't say no to 70+ km optimal though. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.27 20:12:00 -
[28] - Quote
serras bang wrote:seriously raven and navy raven being viable ? even with 2 bill of ship and navy/DED mods the cnr or raven is nowere near good enough for lvl 4's even with a full rack of med drones and t1 ammo due to explosive radius the raven is barely over 700 dps (with implants)
700 dps is around minimum for level 4s, true. But for example my NApoc does 700+ dps with Scorch and I don't really have problems in missions.
serras bang wrote:on top of that if you deploy drones on certian maps you will get full room agrro you need mission specific tank and now tds will also bugger missle ships on top of any jams that can an generaly do cripple ships in missions.
In my Apoc I can easily take full room aggro in most BR/Sansha missions. Mostly because most of rats are dead before they get through my shields... Only missions where I don't want to do that are Worlds Collide last room and Sansha version of Vengeance.
If you think turret ships have easier time with Sansha TD: do The Blockade with Pulse Apoc and then tell us how easy we turret users have it. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 08:00:00 -
[29] - Quote
Retardo Khaan wrote:You cannot compare lasors to cruise missiles. You just cant. Because lasors are 10 times better.Try to shoot low sig faction cruiser with cruise missiles and you know why.
For example lvl4 buzzkill mission with cnr. And you know why. But guess its easy to talk when you never tried to use cruise raven yourself.
True, I don't have skills to fly torp/cruise Raven but that's only because I thought I finish my failure before I start training better weapons (meaning I will finish gunnery training first for all sub-cap turrets).
But here's video of Raven, Drake, Myrm doing that mission. https://www.youtube.com/watch?v=TD4GFjLYdP8 |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 10:42:00 -
[30] - Quote
HELLBOUNDMAN wrote:Now, when it comes to overheating the tanks.
This is almost meaningless because both ships can overheat their tank.
However, you can't overheat rigs, shield power relays/fux coils, or shield extenders. Only resistance modules.
However, the Hurricane using an active repper/booster will be able to get more tank boost through overheating than a drake will get.
You can't overheat EANMs. You can't overheat ANPs. You can overheat active armor hardeners (you know, those with boost to one resist only)
And seriously, active tanked PVP Cane? You need two medium armor repairers to match repping power of one medium shield booster. Just a little fun fact for you. |
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 11:03:00 -
[31] - Quote
Noemi Nagano wrote:They are weaker than lr med turrets on ranges below around 35 km
Except that you can't really hit anything below 30km. Even with heavies you can at least hit your target. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 12:36:00 -
[32] - Quote
Morrigan LeSante wrote:Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.
If you think turrets are better than missiles then why people use Drakes and Tengus in fleet fights when turret ships like Prophecy, Harbinger, Brutix, Myrmidon and Ferox would do same job?
I've heard cap injected triple rep Myrm is quite awesome. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 12:53:00 -
[33] - Quote
Morrigan LeSante wrote:In any event, I was referring to missiles across the board with that comment, not HML, in context of the global weakening of missile boats the TD change enforces. Missile users other than heavy are pretty damned thin on the ground in the PvP scene.
Check 425mm AC range with Barrage under Curse's TDs.  |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 13:51:00 -
[34] - Quote
Morrigan LeSante wrote:They're going to HAVE to fit a TC/TE or lose DPS. If they fit TC/TE, they WILL lose EHP.
Just like how it works for turret ships too.
Morrigan LeSante wrote:The introduction of TD affecting all missiles (even going to far as to affect unguided when the rigs dont work on them) is a direct and immediate reduction in combat effectiveness to ALL missile hulls.
You say that like TDs don't affect turrets at all. Again: Cane pilot can't do anything against experienced Curse pilot other thwn get friend to help him. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 14:02:00 -
[35] - Quote
Morrigan LeSante wrote:I say from the point of view of missile boats being hugely underwhelming (aside from the two problem children): Why do missile boats need weakened at ALL?.
Buffing missile ships like Drake and Tengu without even a little nerf isn't a good idea to start... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 20:01:00 -
[36] - Quote
Morrigan LeSante wrote:It's not a direct buff, it's a compromise which would involve a loss of tank to do it on these hulls. That's an ok principle: more gank, less tank
However - those hulls are directly and clearly weakened by the HM changes already, there is no reason to lump TD effects on all other boats.
One more time for luck: Why are we reducing the combat effectiveness of already recognised weak hulls across the board? to what point or purpose? So they can spend 6 months even weaker before a rebalance puts them back to where they are today a-la the caracal?
Could you just stop for a moment and check what CCP is doing to missile boat bonuses?
TD is module you can use too. It's not as easy to fit one in every ship like people think: for example put TD to Coercer and then start to think what other mid slot modules you can fit.
If HML is "weakest weapon" in the game then why people use Drakes and Tengus?
Daniel Plain wrote:i don't see why you would need to 'balance' HML damage when they are not in direct competition with other weapon systems. no one ever has the choice between fitting HMLs and turrets on the same hull (except maybe some weird loki fits), so there is no reason to change the weapon system at all.
It's about ship choices. You can't fit HMLs to Harbingers (nobody ever said it's even possible) and go against Drakes. People just use Drakes and Tengus without any particular reason? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 20:23:00 -
[37] - Quote
Hannott Thanos wrote:Jorma, they say "there are 2 problem hulls", meaning Drake and Tengu needs a rebalance, then they go on and say that the bonus is ****** because you only get a bonus to kinetic.....
Kinetic damage bonus is weird and stupid. But that's one of the things CCP is fixing.
They have done solid work thus far. We are actually going to point where I have to start thinking about training those missile skills. That kinetic damage bonus has been clear "stop right there!" sign for me. Even though people have suggested Raven/CNR/SNI. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 20:32:00 -
[38] - Quote
Morrigan LeSante wrote:Now tell me why EVERY OTHER MISSILE BOAT needs to contend with a nerf to effectiveness? Other than the two dodgy hulls, missile boats are - bluntly - a running joke.
It is different in PvE, of course, but those rats are not going to affect missioners with the TD so again....are non heavy missile, missile users REALLY that powerful we need to reduce their power PRIOR to a hull rebalance in PvP? Are ravens so tough? are the rooks overruning the forge? Perhaps the kestral is popping one too many rifters?
Set aside the two bad HML hulls and tell me why weapon systems that, with one exception being torps, don't even make the kill boards need reducing in power...
You do realize that Drake and other BCs aren't going to be rebalanced in next expansion? You do realize that T3s are probably the last ship class they rebalance? We are talking about probably year 2014 here.
CCP is going to buff missile ships in every size and shape.
You do realize that ROF bonus they have mentioned for new Drake is clear buff to Drake's dps? If heavy missiles have same range and damage they currently have, Drake would be the only BC to fly. If you would fly anything else you would be laughed out of game. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 21:01:00 -
[39] - Quote
Morrigan LeSante wrote:For the love of peace, FORGET THE FRICKIN' HML SYSTEMS. I'm not talking about them, don't give a rats ass. I care about the effectiveness nerf to ALL missile hulls brought by TD modules affecting missiles.
They're (in PvP) nerfing every missile hull for reasons which, apart from Drake/Tengu are completely obscured to me.
So....please tell me....what am I missing?
Fake edit: If the modules are split it may not be as bad; however the "WHY?!" still stands. Why nerf some of the least used, least effective boats out there?
TE/TC will affect missiles after this change. TD is direct counter to those modules. There would be no TDs if there's no TEs/TCs.
And not every ship has mid slots for TD. Show me PVP Armageddon with TD, PVP Abaddon with TD, PVP Coercer with TD.
Who says CCP doesn't just nerf TD and give bigger bonus to those ships that are specialized tracking disruptor ships (Arbitrator and its T2 variants)? New Arbitrator is going to have same bonus Curse already has so it's going to go up for T2. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 21:15:00 -
[40] - Quote
Morrigan LeSante wrote:Look at the top 20 kills, top 20 weapon kills....put aside the busted and to be addressed HML hulls....do you see ANYTHING that suggests missiles boats are in need of a power reduction?
Is it just me or does this really say "nerf Scorch!"?
Hannott Thanos wrote:Um, I said missile platforms should get a buff, which they are getting, both in the form of hull rebalance, and TE/TC affecting missiles....
Yeah, I for one am looking forward to flying Raven/SNI. |
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Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 21:41:00 -
[41] - Quote
Morrigan LeSante wrote:The TC/TE is a decent PvE buff, no mistake, but in PvP...it's a flat out nerf. There are no (non HML) hulls with slots to spare and (afaik) no hulls with stupid ass tanks - drake-gu aside again.
For example Raven has 5 low slots. 4 for BCSs and one for suitcase? How about 3 for BCS, one for suitcase and one for TE?
Fitting compromises... It's not that difficult when you get used to it.
Morrigan LeSante wrote:Edit: @Jorma I already mentioned in this thread that the SNI has the potential to be a mission beast, not sure about he raven, don't think it can spare the slots too easily, maybe one low, I've not checked extensively.
It needs one more mid slot... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 21:54:00 -
[42] - Quote
Morrigan LeSante wrote:I agree, but can't work out why the TD needs doing now - unless its reaction to a backhanded PvE buff...which as I say would be a bit weird.
Of course, if its a separate module, then my concern can be considered addressed as we're back to rock, paper scissors modules and not "fit this or die"
I (and probably others) have mentioned that not all ships have mid slots for TD because there's way too many useful modules like cap boosters, prop mods, you know.
Please, go and check bonuses for new Arbitrator.
For me it looks like they are going to nerf base stats for TD. And to get full potential you have to use Arbitrator or its T2 variants. You know, the hull that's not exactly #1 on dps list. To get a decent dps out of them you need very good drone skills. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 22:41:00 -
[43] - Quote
Morrigan LeSante wrote:Maybe, but the why do it at all is still a mystery.
Think about what would be possible if there's no way to counter TE/TC. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 22:50:00 -
[44] - Quote
Noemi Nagano wrote:I still dont see a reason to let TD work on missile and not give missile in the same time instant damage and falloff and wreckings. Apart from that, if missiles should be affected, some missile-skills should be needed to use a TD too ;)
No TD for missiles = no TE/TC for missiles It's as simple as that.
By your logic: to use TDs you don't need any gunnery skills so why would they affect turrets? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 23:12:00 -
[45] - Quote
Morrigan LeSante wrote:Thats chicken & egg though - why introduce either?
So you want them to buff base stats for missiles? That's actually a very bad idea. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.28 23:47:00 -
[46] - Quote
Morrigan LeSante wrote:Doesn't need to be that specifically, get the hulls competitive first (however you do it), then add more dynamics to it.
Most missile boats are not great today, making them weaker today in anticpation of a balance patch/xpack 6/12/18 months away is not really the way to go, imo.
Imagine if, instead of buffing hybrids when they did, they instead made them worse with plans to buff the hulls a year later...
The problem is that it's not generally wise to rebalance all ships in one day. Real rebalancing takes time. A lot of it.
Of course there are many missile boats that need buffing but I've also seen in this thread very odd things like "cruise Raven is bad at killing frigs" and similar. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 08:27:00 -
[47] - Quote
Noemi Nagano wrote:Make the Golem on par with the Vargur and I wont complain about that specific loss, but for others it might suck.
Actually you're asking 70+ km torp Golem with same tank Vargur has. A bit OP... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 11:59:00 -
[48] - Quote
Noemi Nagano wrote:Why is it OP if the Golem can do what the Vargur can? That would mean the Vargur is OP then, right? :) I think it would be balance, if Caldari could do with missiles what Winmatar can do atm with projectiles . But yeah, as Winmatar it maybe feels wrong when others have the same like you have.
Because you're asking a bit too much: - Speed of Mach - 1100+ dps at 70 km (just for comparison: Nightmare can do this only at 50 km) - Instantly hitting missiles - Vargur's tank |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 13:20:00 -
[49] - Quote
Noemi Nagano wrote:I never said I want the speed of a Mach for the Golem, nor did I say I want to be able to deal 1.1k DPS at 70km, nor did I say instantly hitting Torps (although its funny you say it would be OP to demand them ..), nor Vargurs tank as it is, nor Apocs Cap.
You or someone else said it's not acceptable that there's BS as fast as Mach. You or someone else said it's impossible to permarun T2 shield booster in Golem (= cap issue). You or someone else said it's not acceptable that there's weapon systems that don't follow laws of physics. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 14:25:00 -
[50] - Quote
Noemi Nagano wrote:Was not me, so get your facts straight. I said, I want the Golem/Torpfitted to be able to perform as well as a Vargur/ACfitted in missions l4. And thats not too much to ask for, but just balance, no? Apart from that, I would also like to see at least one missile ship (and it may be pirate faction, ofc) be able to perform as well as a Machariel, in missions and PvP. Too much? I think not.
Thats what I really hate here - people say "you have to accept Drake is OP blablabla, thats why it needs to be nerfed" and in the same time deny, that there are other OP platforms (for years now) and if Caldari want a competitive ship they get told "adapt or die". No. Either we keep our so called OPs and you do too, or it gets levelled for all. Not just nerfbat to Drake and Winmatar-Opness should go on.
Problem: you want to use current FOTM setup Solution: ?
Why don't you just train to fly Vargur/Mach if you think they are best ships? |
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 15:00:00 -
[51] - Quote
Noemi Nagano wrote:And yes, I did exactly this: I said many times I accept a trade of so called OP ships. If Winmatar get in line with the rest (or the other way round) I gladly accept the Drake to be in line in long range battles with its peers. I would expect it will be in line close range too, though.
HAM Drake has more EHP than any other tier 2 BC and has around same dps as Harbinger with Navy Multi but twice the range.
Why it's so important to have one ship that can do everything? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 15:52:00 -
[52] - Quote
Noemi Nagano wrote:I personally dont think, this is balanced. But if you want to nerf Drake, then nerf all those working other ships too, so every race will have options in every class. And no, killing a ship first and then maybe buff another one some time later is not an option for me.
Do you think they could rebalance everything for next expansion?
What if they would tweaked heavy missiles after they have finished with T3s and before that we would have "balanced" missile ships with new heavy missile stats but missiles in game would be with older stats? Would you say those ships are broken? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 15:59:00 -
[53] - Quote
Noemi Nagano wrote:I tell you something, even if there was one, their BS would suck in comparison to the Mach, just because large AC are so OP. The Mach just shows how OP AC really are, but in PvE the Vargur is not much behind.
Apoc + MPL II + Scorch = 70km optimal
Yeah, let's take away the only thing that makes short range pulse laser decent... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 16:15:00 -
[54] - Quote
Noemi Nagano wrote:What do you want to say with that statement? While I agree the Apoc has a nice range with its lasers (Pulse same as Beams/Tachys ..), I dont feel it is OP in game to a degree there is nothing which can counter it, beat it in PvE or whatever. So pls make a statement which I can understand.
"70km range for short range turret is so OP"
TDs are very effective against pulse lasers.
Try this: do level 4 The Blockade in Amarr space using only Apocalypse (T1 or navy, doesn't matter). In Sansha version you get TD'ed to hell and BR version you will get neuted to hell. Try to do Sansha version under 30min without switching ships at any point. You can warp out and back at range if you want but it's not going to help you. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.29 20:00:00 -
[55] - Quote
HELLBOUNDMAN wrote:For instance, turret boats would be geatly assisted if TEs were mid slot accessible because they're better than tracking computers.
TEs don't give big bonus to optimal range. TC with optimal range script is better for that. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.30 08:24:00 -
[56] - Quote
Noemi Nagano wrote:Mare can insta Alpha small stuff which a Golem never can (below BC-size it can never Alpha anything, and it will never insta-hit either).
If you have all Tachs in one group you're doing it wrong.
You run 4 Tachs in 2 groups: - to minimize overkilling - for cap management reasons
Noemi Nagano wrote:The Mare is so strong because it can fit oversized Lasers without issues (Tachyons)
It only has 4 turret hardpoints. Btw, 8 Tachs fits easily to Oracle. 4 Tachs fits to Paladin with ACR rig and AWU5.
Try to fit Tachs to Armageddon or Apoc... Even Abaddon has serious grid problems with Tachs. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.30 15:52:00 -
[57] - Quote
Ivian Khorn wrote:With T1 missiles? and wihout imps? Lol . BalComp-s are not increase range, If you use rigs - artillary has rigs too. Targeting range of Drake at 5 is 75. But no 80 and of course is not 100.
Artillary and railguns has ammo with hight distance (1.2, 1.5, 1.8, range multiplier) and not so good damage
I did this quickly in Pyfa:
EHP: 73,8k Damage (dps/alpha): 399/2395 (no drones) Range (in Pyfa): 115 km Targeting range: 120 km
[Drake, Drake fit]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Sensor Booster II, Targeting Range Script Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile [Empty High slot]
Medium Hydraulic Bay Thrusters I Medium Hydraulic Bay Thrusters I Medium Hydraulic Bay Thrusters I
Warrior II x5
Zainou 'Gypsy' Electronics EE-605 Zainou 'Snapshot' Heavy Missiles HM-705 Zainou 'Deadeye' Rapid Launch RL-1005
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.30 19:32:00 -
[58] - Quote
Lili Lu wrote:Oh and here's a fun eft exercize for Drake addicts. Try getting a mwd, 7 heavy beam II, and an 800 plate onto the current Harbinger and having it even with falloff touching 100km. Since one of the recent posts I read did not seem to understand the grid penalty cost of range rigs for guns, and seemed to think the 80% range bonus with tech II ammo was all that. Also, try giving it some tank, and oh note your dps at that range. Have fun. 
Even though I'm not a Drake addict but I just had to... DPS isn't high especially so deep in falloff... All level 5, no implants.
[Harbinger, 100k Harby, kinda]
800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II
Experimental 10MN Microwarpdrive I Tracking Computer II, Optimal Range Script Sensor Booster II Sensor Booster II, Targeting Range Script
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M [Empty High slot]
Medium Energy Locus Coordinator II Medium Ancillary Current Router I Medium Ancillary Current Router I |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.30 20:29:00 -
[59] - Quote
HELLBOUNDMAN wrote:Now, wasnt it an almost pure winmatar fleet that won?
Yes, it was Minmatar rush setup.
But you can't say ASBs didn't have anything to do with it. Sleipnirs with ASBs... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.01 13:16:00 -
[60] - Quote
Noemi Nagano wrote:How so? Drake all l5 except BC, which I set on 0 manually to get the res bonus away will have a bit below 83k EHP with 2 invul, 2 LSE, 3 extender rigs and a DC II. Thats not a small number, agreed, but less than 90k and over 20k less than a HG Slaved Harby ..
And some 520k less than Slaved Damnation... Your point?
Why do you keep bringing up HG Slaves? Did I miss something? |
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.01 13:41:00 -
[61] - Quote
Lili Lu wrote:Jorma Morkkis wrote:Noemi Nagano wrote:How so? Drake all l5 except BC, which I set on 0 manually to get the res bonus away will have a bit below 83k EHP with 2 invul, 2 LSE, 3 extender rigs and a DC II. Thats not a small number, agreed, but less than 90k and over 20k less than a HG Slaved Harby .. And some 520k less than Slaved Damnation... Your point? Why do you keep bringing up HG Slaves? Did I miss something? Yes. You see he's telling Gypsio that HAM Drakes suck against the ubiquitous HG slaved Harby You missed that he's batshit crazy and see all his enemies sporting HG slave clones in Harbingers when fighting his main . . ah, that is assuming he has a main that pvps somewhere because it seems he'd rather use an npc corp posting alt on the forums here with no combat record, at all, ever.  But you know he could be right about HG Slaved Harbingers everywhere, because those sets are so cheap. And of course those folks are soloing C3s in ships other than Tengus making tons of isk with which to fight in HG slaved and presumably also pimped Harbys in high and low sec . . with all the money they are making with ships other than tengus in wormholes . . . 
They better be in C3s if they can use HG Slaves in every fight. 2 bil in implants alone... |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.01 15:31:00 -
[62] - Quote
HELLBOUNDMAN wrote:Daniel Plain wrote:HELLBOUNDMAN wrote:So, I guess what I'm really asking is
Are heavy missiles be balanced as though they were on a cruiser and will be compensated for on the drake, or are the be nerfed without compesation for the drake? wtb cruise missile drake. lol, that would be a terrible terrible ship..
I thought you guys want best ship in game.
I have to agree that there's something wrong with missile BSs when "worst turret ship" aka Rokh can rip through Raven's tank.
http://www.youtube.com/watch?v=T8aX60biCE4#t=6m04s |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.02 11:12:00 -
[63] - Quote
Noemi Nagano wrote:Medium AC are better than every other msr weapon.
Does your Cane do 800+ dps at 4 km? Does your Cane do 450+ dps at 21 km? |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.02 11:18:00 -
[64] - Quote
Joyana Dakota wrote:In my opinion the nerfing is a bit toooo much. The nerf hits one area way too hard which makes flying a Drake pretty much useless in Wormholes / missions and what ever else the Drake is used for next to PvP.
It's too much... Take another look CCP...
Drake in level 4s... yeah.
Any T1 BS is faster in level 4s compared to Drake. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.02 13:32:00 -
[65] - Quote
Daniel Plain wrote:Bouh Revetoile wrote:AF going under the guns of larger ship is not a problem of the drake only, every cruisers and above live under this threat. How is this a problem ?
other cruisers have the advantage of hitting stuff for full damage when it's not under their guns. they also have falloff. opst nerf, heavy missiles will hit frigates like a wet noodle, no matter how good a pilot you are.
http://www.youtube.com/watch?v=JvfhVXbMgc8 |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.04 08:03:00 -
[66] - Quote
Noemi Nagano wrote:How so?
Let me fix that fit for you.
Stats compared to shield Harby: EHP: 58,4k (+21,8k) DPS: 432 (-47) Range: 50,1km (+8,7km)
Oh, and don't forget to add Strong Crash Booster.
[Drake, Max HAM]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile [Empty High slot]
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Hydraulic Bay Thrusters I
Inherent Implants 'Squire' Engineering EG-603 Zainou 'Deadeye' Missile Projection MP-706 Zainou 'Deadeye' Target Navigation Prediction TN-906 Zainou 'Deadeye' Rapid Launch RL-1006 |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.04 13:33:00 -
[67] - Quote
Morrigan LeSante wrote:Sigras wrote:nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced. Actually I'd be inclined to suggest that (today) it is more to do with the really, really harsh fitting requirements for HAMS compared to HML. You need stupidlyreally high skills to realistically fit HAMS (assuming no stupid money poured into meta items)
Let me introduce you to Sacrilege. http://wiki.eveonline.com/en/wiki/Sacrilege
If you fit HMLs you will laughed at and you lose 2nd damage bonus. |

Jorma Morkkis
State War Academy Caldari State
180
|
Posted - 2012.10.04 16:44:00 -
[68] - Quote
OT Smithers wrote:A 425mm rail Talos with 2 TEs, 2 Mag IIs, and collision and burst rigs pushes 892 dps @ 47km+49km w/ CNAM or 517 dps @ 168km +49km with spike. It's not going to "insta pop" buffered frigates at range, but it will shred them within seconds.
And Nighmare does 1100+ dps at 50 km. It also has very good tracking for that range too.
Can we finally stop comparing cruiser sized weapon systems to battleship sized weapon systems? |

Jorma Morkkis
State War Academy Caldari State
186
|
Posted - 2012.10.07 17:25:00 -
[69] - Quote
Noemi Nagano wrote:Basically I agree with you here - there has to be something which is better, and something which is worse if we dont do all the same. My concerns (and those of others) for those changes which are planned are though, that missile will not be on the better end anywhere afterwards, bt instead be always a worse choice than guns. Atm missiles are fine for one thing, and worse for all others. This one thing which they are fine at (speaking of meds and larges!) is what should get nerfed according to CCP.
Although I would like to see a more balanced Eve in the end, I fear they mess it up somewhere in between. :)
If you think HML problem would be easy to fix just by changing Drake/Tengu, what changes would you do to Drake/Tengu so that there would not be any reason to change HMLs? |

Jorma Morkkis
State War Academy Caldari State
186
|
Posted - 2012.10.07 18:50:00 -
[70] - Quote
Noemi Nagano wrote:this could be adressed by changing medium long range turrets, and or adjusting some things for HML .. for example long range t2 ammo with less DPS for HML, so in the end there would be 2 range-windows which favour HML (for example 35-50 and then 65-80 or so) and the others are better for turrets. Not sure if this is viable or not.
...
Drake nullsec blobs could be solved by fixing CMs and Ravens for PvP - something which will hopefully happen anyway. Atm there seems to be a quite popular counter to Drakes in nullsec anyway, and everywhere else except in PvE the Drake is not OP.
That's not how you fix the problem. You don't fix problems with nerfing weapon systems you don't use.
With those ranges medium long range turrets would be good only at 30-35 km. Below 30 km and you start having tracking problems. Ever tried 720mm Cane? |
|

Jorma Morkkis
State War Academy Caldari State
195
|
Posted - 2012.10.08 14:08:00 -
[71] - Quote
Noemi Nagano wrote:third: name the Caldari missile PvP ships please which are a viable alternative atm in above frig size PvP.
Onyx Caracal/Caracal Navy Issue Tengu Rook Drake Widow Flycatcher Raven Scorpion
You have to remember that Caldari isn't just about missiles: Basilisk Ferox Naga Rokh Chimera Falcon
And so on... |

Jorma Morkkis
State War Academy Caldari State
195
|
Posted - 2012.10.08 14:34:00 -
[72] - Quote
Morrigan LeSante wrote:Raven.......
I'm going with LOLWUT on that one.
Know any better ships for structure shooting other than Abaddon and Rev? |

Jorma Morkkis
State War Academy Caldari State
195
|
Posted - 2012.10.08 16:51:00 -
[73] - Quote
Morrigan LeSante wrote:Jorma Morkkis wrote:Morrigan LeSante wrote:Raven.......
I'm going with LOLWUT on that one. Know any better ships for structure shooting other than Abaddon and Rev? PoS bashing isn't my typical "PvP" vision tbh 
It is PvP. It can also lead to combat that you see as PvP. |

Jorma Morkkis
State War Academy Caldari State
195
|
Posted - 2012.10.08 19:05:00 -
[74] - Quote
Morrigan LeSante wrote:I guess its good at shooting stationary objects which aren't shooting back 
http://www.youtube.com/watch?v=T8aX60biCE4#t=6m04s
It's just a duel but it shows that Raven isn't as bad as some people make it look like. |

Jorma Morkkis
State War Academy Caldari State
195
|
Posted - 2012.10.09 04:13:00 -
[75] - Quote
OT Smithers wrote:What am I missing? The Rohk spent damn near the entire fight perma jammed with ECM drones and it still managed to kil lthe raven that was hammering it non-stop for five minutes.
- Ion Blaster Cannon IIs, not 425mm Railgun IIs - Rokh's bonuses: "Caldari Battleship Skill Bonus: 10% large hybrid optimal range per level and 5% shield resistance per level" - X-Large Shield Booster II
Rokh has clear tanking advantage. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 11:17:00 -
[76] - Quote
Noemi Nagano wrote:Ofc one has to look for roles. But just ECM/Logi/fleet sniper with Nagas/Rokhs is not enough for me as Caldari. And its so poor in comparison to what others can do. :)
What others can do?
For example Amarr has this "very limited roles" thingy going on in case you haven't noticed.
When you say other races have solid T1 cruiser/BC line up...
Can you name two good T1 cruisers from Amarr? I can help you with first: Arbitrator. No need to hurry. I know this is difficult question. Bonus points if you name three or four good T1 Amarr cruisers. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:52:00 -
[77] - Quote
Noemi Nagano wrote:Those 2 ships are not breaking the game IMO, they are just good in a role
AC Cane vs. HML Drake
Who wins?
Oh, I'm still waiting list of good T1 Amarr cruisers.  |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 15:36:00 -
[78] - Quote
When people realize that Gallente/Minmatar ships are best for solo/skirmish like stuff? Combat style for Amarr and Caldari is different. |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 05:05:00 -
[79] - Quote
Noemi Nagano wrote:The point is .. these ships do need work for a far longer time than Drakes in nullsec were even a thing to consider ... but yeah, I will just rest toons and use others. Like I said, its nothing personal for me - if ship x would be the only real option for race y and it would get nerfed I would post here too.
Yeah, other races like Amarr has solid T1 cruiser line up.  FYI, Amarr had most broken T1 ship line up in frigates and cruisers before they started rebalancing.
OMG @ these "Nighthawk will be broken" posts... Let me tell you the one very important fact: Cerb and Nighthawk are already broken "because Tengu can do it better". |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 07:50:00 -
[80] - Quote
OT Smithers wrote:If you are talking about Heavy Missiles, how is it possible that this weapon is so overpowered and yet the majority of hulls fitting it are considered so broken as to be unusable? And further, why would you say that it far outclasses its competetors when, in fact, it's competetors apply their damage instantly, and offer higher dps at close ranges.
Wait... What?
Ever tried to hit a moving target with high angular velocity using any of the long range medium sized turrets at 15-25km?
If no, I recommend trying 720s.  |
|

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 12:44:00 -
[81] - Quote
Noemi Nagano wrote:Fix HML when other stuff is there and working, and no one will complain.
Do you want them to balance ships now and missiles later?
That would mean missiles would be balanced after all subcaps are rebalanced. That's quite long time to wait...
Of course they can't balance ships before weapon system those ships use is in line with other weapon systems in same class.
HAMs still work: http://www.youtube.com/watch?v=nSoFCC26KGw
Oversized ABs too until they rebalance T3s (probably last subcap ship class). |

Jorma Morkkis
State War Academy Caldari State
198
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Posted - 2012.10.10 17:05:00 -
[82] - Quote
Lili Lu wrote:edit- And I love the constant deflection saying "but but the Cane is really the op ship," meanwhile totally ignoring the fact that in the OP the Cane GOT NERFED DIRECTLY. You've now got nothing to deflect attention to, oh no!
Bye bye dual med neut 425mm Cane. We will not miss you. |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.10 19:15:00 -
[83] - Quote
OT Smithers wrote:Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships
That requires nerfing Tengu. |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.11 04:39:00 -
[84] - Quote
Noemi Nagano wrote:OT Smithers wrote: Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships and Interdictors. Make them the kind of ships that everyone wants to fly. Make them so good that Caldari pilots currently training some other race (in other words, all of them) momentarily regret the time they didn't invest into their own. You know... balance for everyone, including the Caldari. It's novel, it's a radical departure, but I think it's an idea whose time has come!
THEN, and only then, take a look at see where HM Drakes stand, and if they need a nerf go for it.
Exactly. OT Smithers is right, again. Give those over 9000 broken hulls a viable working role, one which others would love to take. And you will see how the Drake is no issue at all anymore (and if it still is, then there *is* an alternative route for Caldari pilots, which does not mean "crosstrain!"). Ofc it would be best to have a role for every single hull in game, but I agree this is maybe not so easy to do. But at least some more than just *one* tech 1 hull above frig size would suit a professional company well.
Why should Caldari be superior? |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.11 07:04:00 -
[85] - Quote
Noemi Nagano wrote:Why should they be inferior? And you wont deny when you look at just tech 1 missile hulls above frig they *ARE* inferior atm.
You didn't answer my question.
We all know missile ships aren't that good. And you think only Caldari missile ships need work?
You also say that like every other race has it way better. Let's look at Amarr ships for example. - Maller (Bait with ACs? Nothing else) - Omen (even though it can at least do something) - Augoror (Oh god! Why!?)
- Prophecy (AC... DC)
Whole Amarr T1 frigate line up before they started rebalancing. Ok, Punisher was good but with ACs... |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.11 12:49:00 -
[86] - Quote
Noemi Nagano wrote:Ferox is not first choice for most things
Blaster Ferox... Yes, blaster work now.
Blaster Rokh...
Funny how you didn't mention anything about Vulture. That probably means it works.  |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.12 09:46:00 -
[87] - Quote
Noemi Nagano wrote:I wtf pwned others with my AC Canes, and I made kills with other ships as well. I never said the Drake is sh*t. What I said is, right now it has a role (although that role is not as big as some claim it is), but it wont after those planned changes. OT Smithers just said it right - dont screw Caldari *again*.
How good your AC Cane is against a proper counter: Curse's tracking disruptors?
Noemi Nagano wrote:1) Its been posted over and over again that there are range windows for MEDIUM long range weapons where HML is NOT best but worst in DPS.
Are you talking about 15-30km?
No, that's not the range where turrets out dps missiles. Because you will have major tracking problems with long range turrets at that range. |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.13 08:01:00 -
[88] - Quote
Noemi Nagano wrote:Imagine the Nado would get all missile hardpoints (Minmatar are mixed Projectiles/Missiles, right?). Would you guys enjoy this? In fact, the Nado should have gotten 4/4 ... that was the concept for Minmatar, long time ago.
Caldari: missiles/hybrids Gallente: hybrids/drones Amarr: lasers/drones Minmatar: projectiles/missiles/drones
There's a reason why Minmatar is "most skill intensive race" in the game. |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.13 13:20:00 -
[89] - Quote
Noemi Nagano wrote:Caldari are not the race with the built in "i wtf pwn because i am so fast" button.
Is there a reason why Caldari needs iWin button? |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.13 18:57:00 -
[90] - Quote
Noemi Nagano wrote:- why should they be OP when there are range windows where they can and will get outdamaged by MEDIUM SIZE LONG RANGE TURRETS?
Can you show me Harbinger that outdamages Drake at 50+ km? Or Brutix that outdamages Drake at 50+ km? Or 720mm Cane that outdamages Drake at 15-20 km? |
|

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.14 07:10:00 -
[91] - Quote
Noemi Nagano wrote:Because in shorter ranges all of its weaks compared to the other battlecruisers count so much more, so for example the smaller drone bay ...
Drake has 25 m3 drone bay. That's enough for one flight of light scout drones. Caldari has never been "drone race".
And why should Caldari ships have bigger drone bays than Amarr or Gallente ships? |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.14 09:16:00 -
[92] - Quote
Noemi Nagano wrote:No one said they should. You should really learn to read and not to see things which are not there.
When you compare short range fighing abilities of BCs you have to count the drone capacity and bandwith too, a Harbinger for example could fit a flight of lights AND a flight of light ECM drones .. or all medium ECM or all medium combat .. this is a big advantage over a Drake. So if you just look at primary weapons DPS and EHP of the ship you dont get whats going on in game, and for short range this is even more so.
If you dont understand this concept then just go on to ask. But stop to imply things into my statements which I never said.
Btw, talking about credibility .. where is *your* actual combat record?
Harbinger does 343 dps at 70 km. Drake does 440 dps at 110+ km. (143km, targeting range 120km)
Harbinger does 343+158 dps at 60 km. Drake does 440+99 dps at 60 km.
Harbinger has 45,4k EHP. Drake has 58,4k EHP. |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.14 14:31:00 -
[93] - Quote
Noemi Nagano wrote:the complete removal of Caldari missile PvP in medium and large hulls which is incoming.
Heavy missiles need to be nerfed so CCP can rebalance ships around new stats so those missile ships will be used in the future too.
You can't say Drake isn't OP when that hull gets used in lowsec and nullsec a lot. |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.14 16:25:00 -
[94] - Quote
Lili Lu wrote:But you forget Noemi has proven with his own eyes (from Jita) that Drakes aren't used in lowsec, only Canes. So you see you are clearly wrong because Noemi's eyes record those facts for all of us. No getting around it. 
True.  |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.14 19:59:00 -
[95] - Quote
I was going to post this earlier but there was a jump from edge of space that was way more interesting than arguing with Noemi.
There's two ways to do this:
1) They rebalance ships and tweak missiles after all ships have been rebalanced. - Problem with this is if they go with new missile stats most of the ships would appear as "broken". 2) Tweak missiles when they are going to rebalance first ships that use those missiles. The way they seem to be doing it. - Problem: weapon system would appear as "broken". |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.15 08:12:00 -
[96] - Quote
Noemi Nagano wrote:Takeshi Yamato wrote: It's worth noting that HMLs are still #1 weapon system by the way.
Yes. They are the only weapon system in this list too which can be used with success by Caldari medium and large missile hulls. So an entire races signature weapon type is represented by HML. Hence the numbers. Care to do the addition for the gunnery pendants? Just take numbers of place 2 and 4 or 3 and 5 together, and you end up with significant more lasers and projectiles than HML, and that was just rank 2-5 ... so no, I dont think HML are a problem, the complete absence of t2 Torps and CM is a problem, same with HAMs. But you cant blame HML for the crappy performance of the other medium and large missile systems.
There's only 4 ships with lasers. Actually some of those Legions might be HAM* fit. Two of those laser ships (Oracle and NApoc) use mega pulses. Zealots are there only because of that war. Do you see Harbinger there? I don't.
* = "why would you fit HAMs!?"
Because they own. http://www.youtube.com/watch?v=nSoFCC26KGw |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.15 09:56:00 -
[97] - Quote
Noemi Nagano wrote:Cerberus would be there also a lot more if it wouldnt suck so hard
Why would you choose ship which needs more SP to fly than Tengu when Tengu does everything Cerberus does and a lot more?
Btw, there's 4 pure missile ships on that list. Huginn is split 3/3.
And yes, HAMs work with Caldari ships like Drake and Tengu. Tengu's offensive missile subsystem is actually a bit better than Legion's Assault Optimization subsystem. |

Jorma Morkkis
State War Academy Caldari State
199
|
Posted - 2012.10.15 11:15:00 -
[98] - Quote
flind wrote:And don't forget that HAMs take much more PG than HMs. You need RCU to fit them.
[Drake, Max HAM]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [Empty High slot]
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Core Defense Field Extender I
Hobgoblin II x5
Inherent Implants 'Squire' Engineering EG-603
|

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.16 04:21:00 -
[99] - Quote
Noemi Nagano wrote:The Drake is not OP, it never was, and most probably it never will be. Its good in some things, and not good in others. In long range combat its atm the best BC, in close range its by far not. How can you call this imbalance? Its not an I-win-button. Its like this in a Drake: You manage to stay out of close range and still keep your enemy in place? Grats, you have a good chance to win. You fail to do so by letting them come too close or get too far out? You either wont kill him or you wont kill him and lose. How can this be considered to be OP? You have also not the speed to dictate every thing and the decision about engaging or not may be much more committing than with Winmatar which often have the GTFO option.
Could you show how AC Hurricane could possibly win against HML Drake.
Do you know the fact that Cane does 600+ only at 3,9 km? Yeah, that's how long optimal Cane has with LONG RANGE ammo and two TEs. For comparison: Brutix has 4,39 km optimal with SHORT RANGE ammo and two TEs and Harbinger 9,75 km with SHORT RANGE ammo and two TEs. |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.16 10:46:00 -
[100] - Quote
Noemi Nagano wrote:Same would apply to a Pulse II Harbinger btw, it will rip a HML Drake to pieces if it gets close enough.
Someone has never flown plated Harbinger it seems... |
|

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.16 19:31:00 -
[101] - Quote
Noemi Nagano wrote:Daichi Yamato wrote:Noemi Nagano wrote:
Fozzie, really: listen to this guy. Thats whats the feeling for most people who like to fly Caldari. I know there are some who are different. But really most *I* know feel exactly like that. Doesnt mean all of them will stick to Caldari, some just adapt and crosstrain... But its just pointless to treat an entire race like that. And when was the last time someone chose to crosstrain to Caldari? Ever? (if it was not just the ship skills for Gurista or Sansha ships ...)
still spouting bs ppl cross train to caldari for merlins, drakes, tengus, rokhs, scorps, crows, falcons, basilisks, nagas. ppl cross train to minmatar for less Some of them - accepted. Caldari logis and Caldari ECM are decent. Caldari frigs are ok too. Naga and Rokh seem to be pretty popular, but never thought one would actually crosstrain for them. And dont forget ... they are gunnery ships, and whats the main point about this all? Caldari Missile PvP. So ..
Jaguar, Wolf, Hurricane and Nado. 4 reasons for me to fly Minmatar. The race you call "OP" and "race with superior damage projection". |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.17 04:45:00 -
[102] - Quote
Noemi Nagano wrote:Where is the link for your combat alt? Go play EFT again Jorma.
No need to go back to EFT. I don't even use EFT btw. Unlike someone else, I actually fly all T1 battlecruisers and use all weapon systems.
Starr FFox wrote:Ok lets go with cane arty thebn still far supirior to drakes current lmedium range dp output.
When shooting stationary target at 70 km: - 720mm Cane does 275 dps with Tremor - HML Drake does 462 dps with Fury
When shooting moving target at 9 km: - 720mm Cane does 432 dps with Quake if it can hit the target - HML Drake does 462 dps with Fury |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.17 14:32:00 -
[103] - Quote
Noemi Nagano wrote:Just again - imagine how you would feel if for example all atm working medium and large projectiles would be nerfed, and in exchange you get some minor adjustment to stuff which is no real issue right now. How would that feel? :)
"Whatever. I just use hybrids and lasers. Small projectile turrets are more fun anyway." 
But if they would remove gunnery from the game... |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.18 08:08:00 -
[104] - Quote
Ellen Stavinski wrote:I am saying that since I am a quite new player who has picked up Caldari, shield tanking and heavy missiles as primary...
Finally after 6 months of training ships tree, shields, missiles I have reach my Nighthawk !...
Just be happy you didn't start as Amarr...
Do you know what I did after 6 months? I was struggling to complete level 3s in my new Harbinger with T1 guns.
Malango wrote:They're ******* aggro too. and drones. people like me that have **** gunnery and great drone skills are ******. as the rats will aggro my drones meaning i can's mission and will leave eve.
People should do missions with friends. It's more fun anyway.
I've never lost drones to sleepers. Sleepers are known for their drone hate. Probably because they seem to hate RR/ewar even more.
Noemi Nagano wrote:Large long range: gunnery wins (and gunnery wins there by a margin you dont even see missiles at all)
Could you show me 300 km Rokh or Naga? Just so we can compare it to 300 km Raven. Yeah, I know shooting beyond 250km is impossible but in theory Raven could shoot that far. |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.18 11:06:00 -
[105] - Quote
Noemi Nagano wrote:Statements like that of Ravens outranging Nagas in theory show very well you have not much clue of whats going on.
[Raven, Raven fit]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Prototype 100MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Sensor Booster II, Scan Resolution Script Large Shield Extender II EM Ward Field II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile [Empty High slot] [Empty High slot]
Large Rocket Fuel Cache Partition II Large Hydraulic Bay Thrusters II Large Core Defense Field Extender I
Zainou 'Snapshot' Cruise Missiles CM-605 Zainou 'Deadeye' Missile Projection MP-706
But of course main problem is that you want missile to work like turrets: instant damage. |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.18 14:48:00 -
[106] - Quote
I don't care what "whiners" say about HAM changes. I know my Sacrilege likes them a lot (especially that PG req change ).
OT Smithers wrote:I would LOVE this as an option. I've got a whole lot of SP invested into broken hulls and weapons, and despite all the non-Caldari pilots (as usual) assuring us that everything is just fine, I have absolutely no faith that CCP even being interested in balance. If they are, I damn sure haven't seen it.
As soon as I can get 13M SP back from gunnery if I want. |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.18 16:32:00 -
[107] - Quote
Vengeance, yeah that ship looks great. Now have to train T2 rockets!
After trying some things: What a crap ship! All tank and no damage.
Yeah, you Caldari pilots have it so hard. |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.18 17:27:00 -
[108] - Quote
Noemi Nagano wrote:You seem to be the only one who is claiming Caldari dominate PvE atm. A Vargur and esp. a Machariel will wipe the floor in missions with every Caldari ship.
https://www.youtube.com/watch?v=Kj6xTEFUs0s
Feel free to show Legion, Loki or Proteus doing same. |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.18 17:41:00 -
[109] - Quote
Noemi Nagano wrote:Jorma Morkkis wrote:Noemi Nagano wrote:You seem to be the only one who is claiming Caldari dominate PvE atm. A Vargur and esp. a Machariel will wipe the floor in missions with every Caldari ship. https://www.youtube.com/watch?v=Kj6xTEFUs0sFeel free to show Legion, Loki or Proteus doing same. Post your combat alt. Thanks. The relevance of your video is as big as your combat record Jorma ..
There's a lot more.
https://www.youtube.com/watch?v=UL0c7dn6TEE |

Jorma Morkkis
State War Academy Caldari State
201
|
Posted - 2012.10.19 07:50:00 -
[110] - Quote
Noemi Nagano wrote:Lili Lu wrote: It has to do with the overdone buff to falloff on TE IIs. I have never thought it should have been so skewed. It should not be giving only a 15% optimal but a 30% falloff bonus. I think CCP should trim that back to 25% or 20% on falloff. A little tweak like that can do a lot to restore some balance on why people opt for ac. AC on so many ships that even have bonuses for something else..
True. Still that doesnt change anything about what I said. Machariels and Vargurs are way better in missions than any Caldari ship now, and the advantage will even be bigger than now after the HML nerf. So to claim Caldari are still the PvE race is just not true. Agreed on that or not?
For blitzing too? If you only care about isk/hr you're going to blitz missions. Tengu is best for the job. And why should BC (Drake) be able to do missions designed for BSs (L4s)?
OT Smithers wrote:I don't know about the Legion and Proteus, but the Loki blows through level 4's e4ffortlessly. I did some a couple weeks ago just to see if they were as horrible as I remember (they were) and I used a Loki. It was, to put it mildly, unreal. If you care, message me tomorrow and I will send you the fit I used. It's probably not ideal (I only did maybe ten or so missions) but it worked for me.
Problem is: Tengu has range and dps Loki has tank and dps Legion lacks range, dps and tank Proetus lacks range and dps
I'd still pick any BS for the job though. |
|

Jorma Morkkis
State War Academy Caldari State
202
|
Posted - 2012.10.19 16:55:00 -
[111] - Quote
[quote=Apteko]Quote:Oh and there is one main skill and one special to every type of weapon, turrets or missiles. Even multipliers are same...
What Lili means is the fact that to use T2 HMLs you don't have to train T2 light missiles first. Or to use T2 torps you don't have to train first T2 rockets and T2 HAMs.
With guns it's a different story: To use T2 large autocannons you have to train T2 small autocannons and T2 medium autocannons. To use T2 large artillery you have to train T2 small artillery and T2 medium artillery. |

Jorma Morkkis
State War Academy Caldari State
203
|
Posted - 2012.10.19 18:45:00 -
[112] - Quote
Noemi Nagano wrote:and I fail to see the gallente Cruise Missile, Heavy Missile and HAM ships
That you do indeed.
Lachesis - Gallente T2 cruiser, combat recon |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.19 19:14:00 -
[113] - Quote
MIrple wrote:Please post your combat alt as well as Eve Kill does not have any stats on you
This is her main. http://eve.battleclinic.com/killboard/killmail.php?id=17718520
And talking about "Winmatar" superiority... Someone got schooled by Blue Republic.
Noemi Nagano wrote:Btw, I never said GMP applying to Torps, HAMs and Rockets is bad. I said they will IMO need more than that to actually perform well in the ships Caldari have.
I think there was some talk about TE/TC (or whatever they would be called after the change of stats) affecting missiles, but for some reason they postponed that change... I wonder why... |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.19 19:23:00 -
[114] - Quote
Noemi Nagano wrote:Is, in your opinion, using HAMs, Torps (in BS) and Cruises atm a viable way if you want to be competitive in PvP?
HAM Tengu HAM Legion Sacrilege SBs Typhoon |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.19 20:41:00 -
[115] - Quote
Noemi Nagano wrote:To be fair, I said before the only viable Torp BS atm is the Phoon, although I dont think its actually great because of the Torps, but because the rest is so good even with Torps it does not suck. But ok, I can accept the Phoon answer. As will everyone hopefully accept the fact the Phoon is not exactly a Caldari ship.
Yes, it's a Minmatar ship.
In pvp Typhoon is more often seen in torp/neut setup. You don't see very often torp/1400mm setups outside of level 4 dps support role (and even there it's cruise/1400mm). |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.19 20:57:00 -
[116] - Quote
Noemi Nagano wrote:The only ship which might be working could be the HAM Tengu, not really sure about that one. Can use it, so maybe will give it a try. But should that be the way to go, making a t3 the only working missile ship in med and large size? :)
How would current situation change? Nothing would change.
Currently Tengu can be used for everything. |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.20 08:04:00 -
[117] - Quote
Lili Lu wrote:Also, you tell me, does that sound like Noemi?
To be honest, no.
Tyberius Franklin wrote:I'm Down wrote:for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.
Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.
Missiles are delayed damage.
Range nerf equates to damage nerf and defensive nerf.
All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed. I'm not seeing much evidence that many are taking advantage of their destructibility, at least in PvP. Also the Ewar changes aren't coming this winter.
And looks like CCP is nerfing TDs and trying to make Arbi/Pilgrim/Curse the only viable hull to use TDs. Those ships aren't known for their pwning abilities in fleets... |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.20 12:14:00 -
[118] - Quote
Noemi Nagano wrote:I know webs, I know TPs.
And "the only problem" is that you have to lose tank to fit those? Am I right? |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.20 13:13:00 -
[119] - Quote
Bouh Revetoile wrote:Noemi Nagano wrote:Go fly Caldari missile ships and learn first hand. If you dont want to - fine. But dont expect others then to explain everything from the very beginning. Its just boring to do so, esp. since others here have done that already. :) You still never had pointed what the problem of HAM and Torp was beside damage application. Maybe there is not any other problem ? Maybe you are lazy, but maybe you don't know because you don't even understand how your weapon system work, or maybe you are wrong ? Maybe you are that stupid ? Who knows if you don't want to talk...
No, it's because she wants one sized missile system for everything. |

Jorma Morkkis
State War Academy Caldari State
204
|
Posted - 2012.10.20 14:01:00 -
[120] - Quote
Noemi Nagano wrote:wrong again, and so easy to see for anyone who cares to read my postings here.
Maybe torps aren't meant for frig killing? |
|

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.20 14:49:00 -
[121] - Quote
Noemi Nagano wrote:While you two clowns (one with no clue at all and the other with no Caldari or missile experience apart from being killed by them) go on with your really valuable posting, I still hope some others get it :)
https://www.youtube.com/watch?v=uYezgyi3M80 |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.20 19:52:00 -
[122] - Quote
Noemi Nagano wrote:Standard and faction ammo has been severly nerfed (less damage, less range, bigger exp. radius) in hitting smaller stuff.
Why should heavy missiles hit frigs for full damage?
Oh, yeah... I'm so going to hit Dramiel with HPLs.  |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.20 20:28:00 -
[123] - Quote
Noemi Nagano wrote:Yep you are right there .. he is just a Gallentean only, forgive him his lack of insight. What I find a bit disturbing though is his attitude .. he should really listen to people who actually skilled and used missiles IMO. Like all those other guys who fail to see how those changes are NOT a buff to precision like they think, but just a minor change which will not help to bring a now not so hot system to life. Best part is the "explosion radius has been buffed!!" thing .. OMG.
Also looks like he likes solo/small gang pvp, which is btw, area where Minmatar/Gallente shines.
They buffed hybrids less than a year ago. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.20 21:02:00 -
[124] - Quote
Apteko wrote:Actually, HMLs are equivalent to medium weapon systems and cruise/torps - to large. You don't hit frig size with MPLs or what?
http://www.youtube.com/watch?feature=player_detailpage&v=JvfhVXbMgc8
And like you can see Mega Pulses don't hit frigate if that frigate pilot knows what he is doing. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 10:06:00 -
[125] - Quote
Onictus wrote:Jorma Morkkis wrote:Noemi Nagano wrote:Standard and faction ammo has been severly nerfed (less damage, less range, bigger exp. radius) in hitting smaller stuff. Why should heavy missiles hit frigs for full damage? Oh, yeah... I'm so going to hit Dramiel with HPLs.  One may note that you don't use T2 close range ammo on smaller stuff either unless you have a huginn buddy webbing it down for you
I know Conflag is really bad ammo against fast frigates like Dramiel.
I'm Down wrote:Yeah, those turrets that can hit any class ship for ~ full damage when webs/painters are used... regardless of size... or when traversal is low....
I want to see: - Rail Brutix doing 400+ dps at 70+ km - Beam Harbinger doing 400 dps at 100 km
Nevermind... Those don't exist. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 12:48:00 -
[126] - Quote
Noemi Nagano wrote:and very short range
Compared to what? Quake? Javelin? Gleam? |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 14:51:00 -
[127] - Quote
Noemi Nagano wrote:Yeah, and you could fit 2 more HML to the Canes highslots and end up with 490 DPS (RF EMP + Fury HML)
My version of Pyfa says 496 (RF EMP + Scourge Fury, no implants) but...
That's with Howitzers. Good luck fitting MWD + any tank.
Oh and it only does that in 15 km optimal if it can hit the target with those 720mms.
Ok, I give it 4 TEs. Optimal range is 22,1 km. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 15:32:00 -
[128] - Quote
Bouh Revetoile wrote:With two launchers, the cane don't have less tank than the drake, it have no tank at all. And you can put a third BCS on the drake to outdps the cane.
It has tank... 26k EHP of it. But yeah, Drake has more tank and it easily outdamages Cane at longer distances.
[Hurricane, SH!TF!T]
Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Stasis Webifier II J5 Prototype Warp Disruptor I
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Anti-EM Screen Reinforcer I Medium Ancillary Current Router I Medium Ancillary Current Router I
Zainou 'Gypsy' Electronics EE-603
Sorry about the name. I forgot to change it. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 15:42:00 -
[129] - Quote
Bouh Revetoile wrote:26kehp is less than a T1 cruiser...
Yeah, compared to most. Not if compared to Minmatar cruisers.
Main reason for "good luck fitting MWD + any tank"  |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 16:45:00 -
[130] - Quote
Noemi Nagano wrote:Drake, with 3 BCS. Normally you end up with some CPU-issues if you want to stick with t2 in Drakes and take 3 damage mods
T2 isn't always better...
[Drake, Draek]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II J5 Prototype Warp Disruptor I Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5 |
|

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 16:56:00 -
[131] - Quote
Lili Lu wrote:My god, why do Draek theads always end up as fitting advice to uncreative Drake pilots?  
That's a very good question. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.21 18:22:00 -
[132] - Quote
Noemi Nagano wrote:Jorma Morkkis wrote:Lili Lu wrote:My god, why do Draek theads always end up as fitting advice to uncreative Drake pilots?   That's a very good question. That fitting of yours would die in fire vs the Cane of mine :) like I said, will do the test soon enough and fraps it too :)
It loses to dual neut AC Cane if Drake pilot is stupid enough to warp to neut range. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.22 05:17:00 -
[133] - Quote
I'm Down wrote:I want to see a HML drake do damage instantaneously....
Could you show us where they use missiles for sniping in real world? Where missiles deal instant damage in real world?
I'm Down wrote:I want to see it do nearly 600 dps in close.....
Use HAMs. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.22 05:37:00 -
[134] - Quote
Hannott Thanos wrote:Jorma Morkkis wrote:I'm Down wrote:I want to see a HML drake do damage instantaneously.... Could you show us where they use missiles for sniping in real world? Where missiles deal instant damage in real world? I'm Down wrote:I want to see it do nearly 600 dps in close..... Use HAMs. Dude, read the whole quote 
I did. She wants missiles with instant damage. She also wants HMLs to deal 600 dps (like 400 at 120 km isn't enough...). She wants to snipe with missiles (just like they do somewhere in real world ). |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.22 09:25:00 -
[135] - Quote
Noemi Nagano wrote:Right now in med/large hulls Caldari missile PvP has this one option
- Caracal https://www.youtube.com/watch?v=2F6_q6XROTY - Blackbird What's more annoying than getting killed by missile spammer? You get killed by jamming missile spammer. - Raven - Scorpion NI - Drake - Tengu
And if you just could realize that Caldari isn't "missile race": - Vulture - Ferox - Rokh - Tengu (yes, it has hybrid subsystem too )
And to your "HAM only work against BSs and capitals!". Train your missile support skills. Even I can hit cruisers and BCs fine with my HAM Sacrilege (yeah, like there's a working HML version ) and I only have missile support skills at level 2-3. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.22 10:36:00 -
[136] - Quote
Noemi Nagano wrote:For the railboats I didnt object. But matter of fact is many Caldari dont have gunnery skills, since the options they had (hybrids) used to suck for a long time and got buffed not so long ago. If a Caldari will go gunnery, then he is smart and just goes Winmatar anyway. You forgot the Naga, which is far more important than the Ferox btw.
Tengu has one of the best gunnery subsystems. Why you or other Pro Caldari pilots don't use it? Well, because you can do everything better with HML.
About HAMs "not working on Caldari hulls": Compare Sacrilege's and Tengu's bonuses. Do you really think Sacrilege is better? Lol. In case you don't get it: 10% per level to missile velocity. + a bit faster ROF. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.22 13:06:00 -
[137] - Quote
Morrigan LeSante wrote:I rather suspect the answer to this has it's roots in the fact hybrids were utterly godawful for years.
I remember back in my rookie days on the newbie help channel being advised to stay well clear of them as they were so bad (was sound advice at the time) and the only way to go as a new caldari pilot was missiles (unless one had a penchant for regular pod viewing).
You have that status quo for years and the only advice going down the line is use missiles, sure eventually people will cross train but I'm in no way surprised about the crop of (H?)ML indoctrinated pilots coming through the ranks.
Sure, there are a bunch of technical (and valid) reasons why missiles are a good move but really the biggest catalyst for pushing most pilots in that direction was almost certainly down to hybrids being utterly awful. And that started probably before the tengu even was born.
When I started nobody forced me to fly Caldari. Actually I picked even worse race to start with. After 18 months of intense training of core and support skills I can finally say "I can do some damage!".
Morrigan LeSante wrote:That situation has changed, but it'll take a long time for that to filter down. Plus it does take a good while to train gunnery up if you've not really used it before which as mentioned, a load of caldari pilots will not have.
Hybrids were buffed almost year ago. And it doesn't take that long to train at least medium hybrids to T2. Training time for large is probably the problem for new players and missile users (high multiplier) and the fact that you just can't skip small guns in your training if you want to focus on medium/large guns. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.23 06:52:00 -
[138] - Quote
Noemi Nagano wrote:(same with the damage/rof supports where turrets have the higher value)
Base stats for missiles are already higher. And in Tengu your rof is already less than 3 seconds. And that's with HMLs not HAMs.
Noemi Nagano wrote:and balanced around the skills then. It would be easier to understand and fair on every skill level - unlike now, where turrets have a damage problem with lower skills and missiles a range problem.
Amarr pilot with pulse lasers has superior range and damage at low skill levels. Do you know why nobody uses Radio or Microwave crystals? Go try those and you will understand. Even with your all l5 Minmatar character you will have really low dps with those crystals. But of course you can continue sharing your biased opinions in this thread and keep us entertained.
|

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.23 07:30:00 -
[139] - Quote
OT Smithers wrote:And in any case, when someone cross-trains into direct fire weapons they damn sure aren't sticking with Caldari anyway. Who in their right mind would.
- Merlin - Vulture - Rokh http://www.youtube.com/watch?v=T8aX60biCE4 - Naga - Ferox - Harpy
Minmatar or "Winmatar" like you say it isn't that good when a single T2 cruiser can completely disable "godly" Hurricane. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.23 08:33:00 -
[140] - Quote
Noemi Nagano wrote:Gallente/Hybrid
Gallente isn't hybrid race just like Caldari isn't missile race.
Both races have almost even split between two weapon systems (if you can call drones one).
Gallente: drones/hybrids Caldari: hybrids/missiles
And Amarrians aren't purely laser users. Missile ships (even though you are limited to short range missiles), drone boats, laser ships.
And we still have ships that are better with projectiles: Maller and Prophecy for example. At least you can take full advantage of half of the bonuses this way (maximizing tank). |
|

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.23 10:08:00 -
[141] - Quote
Sigras wrote:Noemi Nagano wrote:The point is (just because you dont seem to get it, again and again!), Gallentean pilots would not be happy if they had no working PvP medium and large hull ship with hybrids. Gallentean pilots dont have any working medium and large hulls with hybrids . . .  EDIT: Ok, maybe the Talos . . . but really thats it . . . including serpentis faction ships . . . none of them can ever get in range . . . ever!
There's no working rail platform for Gallente in medium and large hulls. A lot of working blaster platforms though, but they only work in small gangs and very specific situations. |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.23 11:23:00 -
[142] - Quote
Ajunta Pal wrote:As for the changes that are listed, I don't think the range nerf or base damage nerf are uncalled for. However, having to equip rigs or implants to make your weapons hit in class is not appropriate (for ANY weapon system).
Like for example armor Harbinger:
Low slots: Tank/damage/TEs 2/2/2 or 3/2/1 or maybe 3/3 and sacrifice one of my utility med slots for TC? |

Jorma Morkkis
State War Academy Caldari State
205
|
Posted - 2012.10.23 14:00:00 -
[143] - Quote
Noemi Nagano wrote:A few pages before I pointed out how HML in a Drake have less damage than medium long range turrets, if all ships fit 2 damage mods.
HBL Harbinger does more damage with IN Xray than HML Drake does with Furies.
That's if that Harbinger can track its target. Do you know what tracking speed means? Do you know how to calculate effective tracking speed?
Oh and that is: 22 km for Harbinger 73 km for Drake |

Jorma Morkkis
State War Academy Caldari State
206
|
Posted - 2012.10.23 17:06:00 -
[144] - Quote
OT Smithers wrote:The players of other races might well complain, all the races have their issues, but NONE of these players look at the Caldari and wish they had chosen to waste their training time there instead. If things were balanced you could randomly select any class of ships and weapons in the game, and have a hard time saying which was the best and which the worst. You could just pick a ship or weapon from any class and make a good argument that it was the best. None of this: "Well, you know, you could maybe USE it if you had to... have you thought about cross training?"
After 6 months from starting the game I struggled in level 3 missions with my new Harbinger. Oh, why I didn't choose easy mode when I started?
Try to guess how many times I was really close to biomassing my character and unsub?
It doesn't get any easier now. - What ships can you fly? - Amarr T1 subcaps and T2 frigs and cruisers... - Stop right there! Go back to home and train Drake/Tengu and HML. - I was just about to mention Drake and Cane...
No armor fleets anymore. Everything is shields, shields, missiles, shields... |

Jorma Morkkis
State War Academy Caldari State
206
|
Posted - 2012.10.23 17:22:00 -
[145] - Quote
Noemi Nagano wrote:As you might have noticed, Eve is not and will not get balanced around PvE. While I do agree that this aspect sucks a bit, we all have to live with it. No one ever objected to the fact the Drake outclasses the other 3 BC in l4s and is also way in front in l3s. Although in l3s those other 3 tier 2s will do a good job too. But PvE is just not a reason for CCP to balance things. Adapt or die. (which you should btw anyway in regards of the so OP Drake/HML - crosstrain, if you feel its OP. Oh, and its so easy and fast to get all those missile skills, right?)
I was talking about PvP (not PvE or your iWin solo PvP).
Where did you last see Abaddon fleet? Where did you last see any armor fleet?
FCs say "if you can't fly Drake/Tengu and use T2 HMLs then go home noob". |

Jorma Morkkis
State War Academy Caldari State
206
|
Posted - 2012.10.23 17:30:00 -
[146] - Quote
OT Smithers wrote:How many Gallente ships have ZERO turret hardpoints -- relying upon Drones for 100% of their offense?
What percentage of ships, all races, field at least some drones?
The Minmatar signature weapons is Projectiles The Amarr Signature weapon is Lasers The Caldari Signature weapon is Missiles The Gallente signature weapon is Hybrids
Obviously there is some small amount of cross over, and every race fields some secondary weapons -- including some hulls devoted exclusively to these secondary weapons. But just as every race has a signature EWAR, they all have a signature weapon.
Because Amarr "signature weapon" is lasers then Arbitrator is laser ship? With those two turret hardpoints.  At level 5 Arbi does more damage with drones than those "signature weapons".
And to be honest, you're not going to be great Minmatar pilot if you only train projectiles... |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 07:46:00 -
[147] - Quote
Noemi Nagano wrote:If you meet a Drake you know what you can expect.
I will lose my ship if I don't warp away.
Curse vs. Drake is one sided fight. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 09:05:00 -
[148] - Quote
Noemi Nagano wrote:The Curse is most probably not a good hard counter to a Drake then. Use your EFT Curse (the guy with no combat record, remember?) on some other ships.
Why should missiles be superior? |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 10:27:00 -
[149] - Quote
Missiles are better in everything /= overall balance
Caracal can do almost 300 dps at 200 km and you don't see where problem is...
Oh, and about combat record... You haven't posted with your "pvp main" yet. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 11:00:00 -
[150] - Quote
Noemi Nagano wrote:But this "missiles are better in everything" stuff is just ridiculous bullshit. Thanks for again proving you are a troll, and nothing but a troll.
Then show me - medium long range turret that deals exactly the same dps as HMLs at 100 km - medium sized hull + medium long range turret combo that can deal damage at 150 km - medium long range turret that can hit orbiting frigate at 9 km as perfectly as heavy missiles do |
|

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 11:07:00 -
[151] - Quote
Bouh Revetoile wrote:And with this path, they start asking you to show a missile ship able to blap a frigate. This only argument make them deserve all OPness in the world.
50k volley damage. I want that! |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 11:19:00 -
[152] - Quote
Morrigan LeSante wrote:Jorma Morkkis wrote:Noemi Nagano wrote:But this "missiles are better in everything" stuff is just ridiculous bullshit. Thanks for again proving you are a troll, and nothing but a troll. Then show me - medium long range turret that deals exactly the same dps as HMLs at 100 km - medium sized hull + medium long range turret combo that can deal damage at 150 km - medium long range turret that can hit orbiting frigate at 9 km as perfectly as heavy missiles do All at once wont happen - might be able to eft-up the top two though. What DPS (post change) is the (I assume it is a drake) doing at 100km? Does rather highlight my belief it's an ammo thing though. It is a ferox I have in mind though 
You already failed. Ferox does 210 dps at 97+ km with very bad tracking (Beam Zealot has higher dps) Drake does 462 dps at 120 km |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 11:30:00 -
[153] - Quote
Morrigan LeSante wrote:Who is wrong?
Do you really think that 2x BCS is better than 3x BCS? Those numbers are without rigs.
134 km with CN Scourge.
[Drake, Draek]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II Sensor Booster II, Targeting Range Script Sensor Booster II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [Empty High slot]
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Hydraulic Bay Thrusters I |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 11:36:00 -
[154] - Quote
Bouh Revetoile wrote:To be honest, you are missing the sensor booster for this range, though you can easily drop a hardener ; tank is hardly needed at these ranges, as is the warp disruptor BTW.
Fixed already. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 11:53:00 -
[155] - Quote
Morrigan LeSante wrote:What kind of DPS and is that post changes? It doesnt look like it with the range changes to HML though I may be wrong.
414 and with stats on live server. Without drones and implants.
Morrigan LeSante wrote:I suspect as the range closes, the ferox DPS (on EFT) will rise above the drakes. Which is what I'm saying about the ammo, its too strong at higher distances and falls away at the closer range options.
4x MagStab 250mm Ferox does 368 dps at 21,1 km with Javelin. Ever tried 250s at that range? |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.24 13:23:00 -
[156] - Quote
Morrigan LeSante wrote:If you don't like the idea I'm hardly offended, but these debates will rage until the end of time as long as a system has uniform damage application from 0 to 3 figure ranges.
So now medium long range turrets are too good?
I can't believe I just did that. Mentioned "medium long range turrets" and "too good" in same line. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.25 08:00:00 -
[157] - Quote
Noemi Nagano wrote:Speaking of something is "out of line" and "needs balance" ... 
And the fact that abilitiy to pick your fights is overrated.
Because people want to be able to pick their fights they use Minmatar ships.
And again, even Harbinger outdamaages Cane at 15+ km. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.25 09:33:00 -
[158] - Quote
Choices and consequences... |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.25 09:37:00 -
[159] - Quote
Working weapon /= most used Broken weapon /= not as popular as something else
By your logic lasers and especially hybrids are broken.
Noemi Nagano wrote:Jorma Morkkis wrote:Choices and consequences... Is this your reply to the way out of line presence of Projectiles in eve-kill?
My reply to "I'm not going to be pvp god anymore! REFUND!" whine. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.25 10:03:00 -
[160] - Quote
Noemi Nagano wrote:Projectiles are way out of line, all numbers show this. Do you really object to this fact? :) Please do :)
In what way projectiles are "way out of line"? |
|

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.25 17:22:00 -
[161] - Quote
OT Smithers wrote:It still won't have enough drones
When Caldari pilots noticed that there's actually drones in game? All Tengu pilots have said that drones are just way too annoying and good thing is that they don't need them.
OT Smithers wrote:Suffice it to say that I am actually considering changing my training plans to improve my missile skills -- something that would have been unthinkable to me just a month ago.
I would still need more options to enhance missile performance through modules. You know like you get tracking computers and tracking enhancers for turrets. Currently there's nothing for missiles. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.25 20:43:00 -
[162] - Quote
Noemi Nagano wrote:The Rokh was not really hot until hybrids have been buffed. It is decent now, but the crosstrain issues with missiles to turrets have been mentioned often enough now that even you should have understood this problem.
And turret users have missile skills trained automatically.  |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 05:19:00 -
[163] - Quote
Dato Koppla wrote:I think what Noemi was getting at is that Caldari lacks good missile boats, thus if you went missile skills first (and later found out how few viable options you have), and tried to get into gunnery, its a long and painful process. On the other hand, if you started with hybrids/projectiles/lasers then you can far more easily cross train among the 3 turret classes and honestly, I can't think of a role that a gunboat can't do just as well or more often than not, better than a missile boat in our current environment. So if you started with turrets and cross-trained into missiles....I'm sorry but you're doing it wrong.
Beam Harbinger? Beam Prophecy? 250mm Ferox? 250mm Brutix? 250mm Myrmidon? 720mm Cane? 720mm Cyclone?
Only cruiser/BC that can use medium long range turrets effectively is Zealot. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 11:21:00 -
[164] - Quote
Noemi Nagano wrote:Dato Koppla wrote: The 720mm Cane is actually very viable and used all the time actually but that's because of alpha win, the rest are pretty much never used yeah, but that can also be attributed to the tiering system which kinda gave the shaft to the Proph/Ferox/Brutix. The Myrm doesn't get a hybrid bonus so that's a no-brainer and the Cyclone suffers similar tiering problems which means its hard to shoehorn arties on it (although it's still amazing with ACs). Yes HMs being good is probably part of the reason why these ships never made it into a fleet doctrine like the Drake but the reasons I mentioned also contribute to the fail of medium LR guns. Also, if I'm not mistaken the Zealot is usually run with Pulses that can hit to 40km with Scorch.
All correct what you said here. Actually I dont wonder Jorma doesnt know this, because he seems to be an EFT-only warrior ..
Take your Rifter and warp to 100km from sniper Zealot and then come back here and say it's fail ship.
Zealots are proper sniper HACs. It lost its role when tier 3 BCs were intoduced.
Oh, and I already knew about how fail medium long range turrets are. It doesn't matter what you say. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 12:00:00 -
[165] - Quote
Dato Koppla wrote:I'm pretty sure nobody said the Zealot is a fail ship..... Also, I'm sure there are sniper zealot fits but the more popular AB HAC fits are Pulse fit.
It lost its sniper role when CCP added tier 3 BCs.
In case you still don't get it: There's no working medium long range turret platforms currently. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 12:57:00 -
[166] - Quote
Pinky Denmark wrote:It also lost it's close range role when the harbinger was introduced and the tank role when the Legion was introduced...
I would like to see that 40+ km HPL Harbinger... |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 13:44:00 -
[167] - Quote
Dato Koppla wrote:I think hes referring to when I mentioned that Zealots are usually fit with Pulses/AB/Armor for fleets with 40km range, although you specifically mentioned close-range. Either Jorma doesn't have very good reading comprehension or we're completely missing what hes saying, probably the former =/
Try to create Pulse Zealot with less than 33 km optimal with Scorch. Good luck. You will need it. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 16:47:00 -
[168] - Quote
And Nomi doesn't know anything about what he is talking about.
And he still doesn't know what "power creep" means? |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 17:19:00 -
[169] - Quote
Noemi Nagano wrote:But fixing some not working stuff has nothing to do with power creep.
- CCP buffs medium long range turrets - Pro Caldari players whine about that their chosen weapon isn't superior anymore - CCP buffs Pro Caldari players' chosen weapon - Medium long range turrets are useless - CCP buffs medium long range turrets - Pro Caldari players whine...
Yeah, sounds like a power creep to me. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 18:13:00 -
[170] - Quote
Noemi Nagano wrote:It depends what you do when you buff. What you describe sounds like power creep. And it sounds like a very bad job in balancing too.
You mean like: Reduce base damage of long range turrets by 50%. |
|

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 18:28:00 -
[171] - Quote
Noemi Nagano wrote:Now go back to playing EFT. Thanks.
I. Don't. Use. EFT.
I use better programs for my skill plans and other stuff.
Why? Mostly because EFT calculates missile range incorrectly. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 18:57:00 -
[172] - Quote
Cazador 64 wrote:EVEHQ ! lol it doesn't matter the what program you use. The EFT warrior thing is along the lines of saying you are nothing but a spreadsheet junkie or theorycrafer take your pick and you do not really know how it all works out in game in a live scenario.
Pyfa and EVEMon actually.
And I do know how missiles work. Unlike some Pro Caldari players I can use all subcap weapon systems. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 19:03:00 -
[173] - Quote
Cazador 64 wrote:You don't see Minm and projectiles having to cross train just so they are not worthless.
Want to try that Cane of yours against level 5 Harbinger at 20 km? I would be ready bet 200 million isk that Harbinger beats Cane at that range hands down. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 19:24:00 -
[174] - Quote
Spc One wrote:Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.
Beam Harbinger, 3x TE, 3x Draclira's Modified Heat Sink does 383 dps at 76 km with Aurora M (for missile users: that's T2 long range crystal)
~20 less than what Drake can do at similar ranges with more tank and T2 BCSs. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 19:34:00 -
[175] - Quote
Noemi Nagano wrote:CCP Fozzie wrote:Spc One wrote:CCP Fozzie wrote:Spc One wrote:I've tested out tengu.
Currently on TQ:
690 dps (All level 5 skills, missiles and subs) 113 km range (All level 5 skills, missiles and subs)
Currently on Duality:
654 dps (All level 5 skills, missiles and subs) 46km range (All level 5 skills, missiles and subs)
That takes tengu to super garbage ship. I personally will not use it anymore or any of missile ships.
More than 50% less range ? really ? You're using Furies I assume? Yes, t-2, furies. Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete. No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more. You'll notice that using any T1, faction or precision missile the range nerf is more moderate. The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants. .. and terrible application of this short range damage too .. :)
How is that different from T2 short range ammo for turrets? |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 19:52:00 -
[176] - Quote
Spc One wrote:Turrets can't be smartbombed or destroyed with defenders.
Missiles can't be countered with tracking disruptors and neuts while turrets like pulse lasers can be rendered useless by well skilled Curse pilot.
Also"superior" dual neut 425mm Cane dies to Curse. Only way to that Cane pilot to survive is having friends when that Curse pilot has to disengage. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 20:11:00 -
[177] - Quote
Spc One wrote:And projectiles also can't be neuted.
True, but TDs work.
Spc One wrote:Because curse uses missiles...
- Bonused tracking disruptors - Bonused medium neuts
That Cane will never get to range where it can deliver that godly 800 dps, which is a bit over 2 km btw before effect from tracking disruptors. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 20:24:00 -
[178] - Quote
Grath Telkin wrote:This is also a lie, the cane can easily drop a curse, stop making things up that you've obviously never experienced before. Having killed curses by myself in a Cane I can tell you that you are infact wrong.
https://www.youtube.com/watch?v=YLI-XhxWEsY |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.26 20:36:00 -
[179] - Quote
Noemi Nagano wrote:I understand very well. And I said if you once and for all stay away from here as soon as I post with my alt I might really be tempted to do it. You said you wont, so wont I :) and honestly, I could care less about what *you* believe. You can believe in what you want. There are enough people here who seem to feel like I might have a point in what I am posting about and who dont think I have no credibility.
I will not continue this. Just not worth the time.
So, Ryu isn't your combat alt after all. Who would have guessed?  |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.27 03:49:00 -
[180] - Quote
Noemi Nagano wrote:You can outrun/outrange missiles too. And you can outrun a missile in air, you never can do that with turrets.
Try hitting Dramiel @ 9km with 1400s... |
|

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.27 06:19:00 -
[181] - Quote
Cazador 64 wrote:Or just the well its your fault for training missiles you should have know they were garbage but yet some how overpowered and needed to be nerfed so cross train projectiles.
Trolling much?
Cross training and dedicating training time to projectiles would be bad idea now since, you know, they are next on the list.
Even small things like tweaking stats of TE would have major hit to projectile performance.
Why train missiles after this patch? HAMs/rockets. We have to see what happens to torps, but we have to wait a bit longer. Heavy missiles are still a bit better than long range turrets so no worries there. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.27 09:32:00 -
[182] - Quote
Noemi Nagano wrote:Another thing about resistances: most Caldari missile ships are bonused on kinetic damage, its an easy way to hardcounter their DPS by fitting kinetic resistance. Because with everything else they just deal 25% less (which is not impressive at all ..), This is something one cant do vs. Projectiles, and only partly vs Hybrids and Lasers, although both of them have other issues. The fact you dont see an overuse of kin-resi modules shows pretty well how people are either 1) not able to adapt to a situation or 2) this situation is in fact not there. 
Your theory has a massive flaw. If someone uses slots just to counter kinetic missile damage they're leaving other resists holes for you to exploit. Check new Caracal. Where do you see kinetic damage bonus? They have said they are planning to replace Drake's kinetic damage bonus with rof bonus. That's a direct buff to Drake's damage for all damage types.
What? You can't counter projectiles with resistances? Ever tried to shoot Barrage at Amarr T2 ships? |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 07:19:00 -
[183] - Quote
Louis deGuerre wrote:Missiles as a medium-long range weapon system have always sucked as a weapon system in PVP due to time-to-target and were barely tolerable in PVE only due to their few advantages of all damage types and long range. With these changes combined with the other upcoming changes there will be NO medium-long range PVP engagements at all with missile ships.
Caracal. And Tengu can claim back some of the range it loses thanks to it's 10% missile velocity per level bonus.
Louis deGuerre wrote:Heavy Missiles and above are also useless against frigates. With the upcoming PVE-blast-drones changes that is yet another reason to ditch all missile ships for turret ships. At least my medium/large guns can blow an incoming frigate away (or from my buddy) if our drones get blown away.
Go to C1 site with your Drake and try your drones. You will learn a lot about how NPCs aggro your drones. When you have gained enough experience you will not lose your drones anymore.
Oh, and new NPCs for missions are nowhere near sleepers when it comes to drone hate. Do you want to know what they hate even more? Ewar and logis.
If you don't have any other ways to do missions get a friend in a Rattler and few ewar (TPs are fine) modules just to tank and aggro everything. You will focus on destroying stuff.
Dato Koppla wrote:I'm a little confused, do the people who are vehemently supporting the changes like Lili and gang think that other medium LR turrets are crap? It seems so from the posts I've read though obviously I haven't read all of them.
Ferox with 4 magstabs does 210 at 97 km with Spike. Ferox with 4 magstabs does 181 at 75 km with CN Tungsten. No enough low slots for more damage mods or even a suitcase.
Compare those to 3x BCS Drake at both distances. Btw, it has a suitcase. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 10:28:00 -
[184] - Quote
serras bang wrote:well i got a thought if these changes go through lets all change to winmatar ships so they will by the logic of this thread be popular and also op so they get a heavy nerf then we change back to caldari ships when there actualy half decent again
Cane is going to get nerfed at the same time heavy missiles do.
Do you see Cane pilots whining here? I don't and I know why: they are busy figuring out how to setup their ship in the future. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 10:41:00 -
[185] - Quote
Dato Koppla wrote:Wow is your reading ability really that bad? Just don't bother replying to my posts, it's a waste of both your time and especially mine.
Are you saying they should buff medium long range turrets?
Ever heard of power creep?
|

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 10:54:00 -
[186] - Quote
One more comparison for missile users: Tengu does 600+ dps at 100 km with heavy missiles. 'Mare does 562 dps at 100 km (also max effective targeting range) with Aurora. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 14:33:00 -
[187] - Quote
Faora Zod wrote:So which weapon systems have a wider range of selectable damage types?
Missiles.
Missiles: 4 damage types Projectiles: 4 damage types, mixed: http://wiki.eveonline.com/en/wiki/Weapons_guide#Standard_Ammunition_3
Lasers: EM and thermal only, difference between crystals: - more range means less damage - damage types go from almost 50/50 (Multifrequency) to pure EM (Radio), Scorch is ~89% EM and rest is thermal
Hybrids: Kinetic and thermal only. Difference between ammo: - more range means less damage - damage types used in different ammo varies, some have higher kinetic damage and some higher thermal damage |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 16:10:00 -
[188] - Quote
Joe Risalo wrote:The cane is getting a fitting nerf while at the same time having the fitting costs of arty being reduced.
This will allow them to fit for range and be able to out range a drake with no issues.
A fitting nerf is easy to counter. All you have to do is swap out some modules.
Dealing with a dps nerf on a ship that already didn't have that much dps is something else.
Now, a range nerf that puts it at the lowest range of all bc's isn't so easy to counter.
Cane does 278 dps at 82 km with Tremor. How is that going to outrange this?
[Drake, Draek]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II Sensor Booster II, Targeting Range Script Sensor Booster II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [Empty High slot]
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Hydraulic Bay Thrusters I
With current missile stats that's 414 dps at 134 km. |

Jorma Morkkis
State War Academy Caldari State
207
|
Posted - 2012.10.28 17:20:00 -
[189] - Quote
serras bang wrote:although i agree thats stupid range the nerf t2's are recieving is still way over the top 80 - 90 km should suffice for any criuser or bc max even after boosters ect however how you get it to hit at that range dont quite add up but that not the point im running with your figures here (even though i think there a bit dodgy).
t2 heavy furry should still have a base of around 45k not a max after skills and ship bonuses ect.
Are you saying T2 high damage heavy missiles will have way too short range?
Let's look at high damage short range ammo for turrets. Level 5 skills, no implants, no modules/rigs to increase range: Heavy Beam Laser + Gleam: 7,5 + 10 km 720mm Howitzer + Quake: 7,5 + 21,9 km 250mm Railgun + Javelin: 13,5 + 15 km |

Jorma Morkkis
State War Academy Caldari State
208
|
Posted - 2012.10.28 20:55:00 -
[190] - Quote
serras bang wrote:heavy missles are long range ammo not short hams are short range ecept it seams jav witch either out performs heavy in range or somes out about 2km under them.
but lets put it this way 720s with long range ammo 54 optimal and minmitar generaly play in fall of. 250 with long range ammo 97 km and 54k for armarr
so tbh t2s being under 40k or just under 40k is totaly and unterly wrong.
Yes, and?
Compare damage: Aurora vs Gleam Spike vs Javelin Tremor vs Quake
Long range ammo does less damage.
Oh, and by your logic my Coercer with 19,7 km optimal uses medium long range turrets. So, here you guys heard it first time: dual light pulse lasers are actually medium long range turrets.  |
|

Jorma Morkkis
State War Academy Caldari State
208
|
Posted - 2012.10.29 06:40:00 -
[191] - Quote
serras bang wrote:rage and fury is hi dmg but yet cannot lay full dmg on stationary ships of there size.
presicion and jav for small fast targets yet the presicion dosent have the range to gaurantee a hit on said ships.
Why should it have more range?
None of the T2 long range ammo for turrets have good tracking. In fact there's tracking penalty in every T2 long range ammo. |

Jorma Morkkis
State War Academy Caldari State
209
|
Posted - 2012.10.29 09:02:00 -
[192] - Quote
Morrigan LeSante wrote:I imagine because it has to fly to its target and flying to a 'ceptor orbiting at silly-km/s is going to require to flying for a decent duration, even it its only going ~20km out as the crow flies. Unless I misread it/have outdated information there's a good chance you'll be better off using HAMS with range rigs in almost all circumstances  More damage, better able to hit small targets. Less range but bleh, not much less than precision HM. HAM drake has been turned into a (bigger) demon. Hell rage HAMs will even hit cruisers better than vanilla HMLs 
Or you could use range rigs for heavy missiles too.  |

Jorma Morkkis
State War Academy Caldari State
209
|
Posted - 2012.10.29 14:53:00 -
[193] - Quote
serras bang wrote:and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven
Someone doesn't know how falloff works but what you can expect from missile user...
Oh, and maximum targeting range is 250 km. It's hard coded so there's no way around it.
If there's no limit Raven would be able to shoot to 330 km or something like that.
Morrigan LeSante wrote:How do tachs fare at 5km ranges? 
If target doesn't move and has massive sigradius (= capital) I'd say quite well. |

Jorma Morkkis
State War Academy Caldari State
209
|
Posted - 2012.10.29 18:15:00 -
[194] - Quote
serras bang wrote:ive spent nearly 2 year training only call and missle specilising in long range bombardment guess im fecked.
You made a choice and now you want your SP back because you didn't cross train?
serras bang wrote:oh i know how fallof works and try getting missles and targeting to 250 also try catching that armarr snipper ship in a caldari ship especialy after the changes witch make caldari ships the slowest and heaviest of all the ships in nearly every catagory.
Then you also know that Apoc will have around 75% chance to hit if it can track its target with Aurora. And that tracking speed is... well, bad to put it nicely.
605 dps 341 km 1012 m/s 12s align 250 km targeting range 138 scan res
[Raven, Raven fit]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Prototype 100MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Sensor Booster II Large Shield Extender II EM Ward Field II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile [Empty High slot] [Empty High slot]
Large Rocket Fuel Cache Partition II Large Hydraulic Bay Thrusters II Large Core Defense Field Extender I
Zainou 'Snapshot' Cruise Missiles CM-605 Zainou 'Deadeye' Missile Projection MP-706
Noemi Nagano wrote:If someone thinks the Raven is good then please train for one and use it in PvP. But let me know before where I can find you.
I don't have to train anymore since I can fly Raven right now if I had one. Oh, and I don't remember where I'm so I can't tell location of my main. |

Jorma Morkkis
State War Academy Caldari State
209
|
Posted - 2012.10.29 21:02:00 -
[195] - Quote
serras bang wrote:if your gonna give numbers with implants for one ship give them with implants for all other ships
There's no implants to help with fact that turret ship loses damage in falloff. MR-706 doesn't help much with crap tracking speed. |

Jorma Morkkis
State War Academy Caldari State
210
|
Posted - 2012.10.30 05:16:00 -
[196] - Quote
Arronicus wrote:That being said, that's not a very good fit for that ship, I'll agree.
It lacks tank but then again could you show me tanked sniper. |

Jorma Morkkis
State War Academy Caldari State
210
|
Posted - 2012.10.30 12:00:00 -
[197] - Quote
Noemi Nagano wrote:I see Bouh and that other pilot who does not exist are still hanging with the Cruise Raven. Again I tell you, both of you .. train for one if you didnt do so already, buy one, hop into it and go for PvP with it.
Yeah, because PvP should be solo iWin pwnage. 
If you want to do solo PvP in BS then you are already doing something wrong.
Go to nullsec with your Mach and see how long you can keep pwning. |

Jorma Morkkis
State War Academy Caldari State
210
|
Posted - 2012.10.30 16:03:00 -
[198] - Quote
Alara IonStorm wrote:Not comparative to Heavy Missiles but the other Battleships that is where the problem lies. I don't think Drakes are the problem, Harbingers are, Ferox's are, the Cane needing 2 Dmg Bonuses to be considered a ship in the Drakes shadow is.
Looking at the new Cruisers not one of them is a real big fleet option or even a mid range 40-50KM option that doesn't use missiles and I am willing to bet the Ferox the Ferox is going to become a bralwer completely wiping out the T1 Medium Rail Line. They are not trying to Nerf Missiles in line, they are trying to drag Cruiser Guns out of Fleet warfare except perhaps on some HAC's with the rebalance.
This nerf isn't to heavy handed but I think they should not have addressed this problem this way. I think they should have worked to create more ships like the Drake then solved the problems with the Fleet Battleships that don't stack up. The Apoc's and Ravens and Amarr fitting Beams instead of Scorch, letting the Tempest take over for the Mael so it can be an Active Tanked Ship primarily.
I like cheap fleet options in the game. People say the Drake is the problem, I want 5 or 6 more "problems" in the Cruiser / BC lineup using all types of guns and I want the Battleships that don't work to take cues from the ones that do.
Do you mean they should buff medium long range turrets instead of nerfing heavy missiles?
Few problems with that idea: - No one would use medium short range weapons anymore - Medium long range weapons would compete against large short range weapons. You would get BS range, cruiser/BC damage, cruiser/BC sig in same package kinda like downgraded version of tier 3 BCs except you could actually tank your ship. - This would cause more work for CCP.
serras bang wrote:pvp just dont happen in null
Pressing solo iWin pwn button /= PvP |

Jorma Morkkis
State War Academy Caldari State
210
|
Posted - 2012.10.30 18:03:00 -
[199] - Quote
Alara IonStorm wrote:I disagree with that sentiment. I don't think tracking or the maximum damage should be improved but at longer ranges, long range weapons should be better IMO instead of Short Range with T2 Ammo.
Then everyone would use heavy missiles.
HML Drake outdamages 250mm Ferox at any range. Even with Javelin you're doing only 368 dps at 13 km. |

Jorma Morkkis
State War Academy Caldari State
211
|
Posted - 2012.10.30 19:26:00 -
[200] - Quote
Kenshi Hanshin wrote:Drakes and Tengus need a high amount of EHP. Especially in shield! In case you forgot our armor values are crap. So if you do break our shields we are toast.
That said most people use armor-tanked ships (Amarr or Gallente) or the dual (jack-of-all-trades) 'Winmatar' for PvP. Furthermore, if you look on Battleclinic most PvP ships are armor tanked regardless. Caldari ships are solely and only shield tanked. Therefore it is logical that our shields be the strongest in the game. Shields have the advantage of being the only type able to be truly passive. That said, shields are also more susceptible to volley damage than armor tanks as our resists on EM and Thermal are the lowest (~0-25% EM & ~20-25% TH depending on ship bonuses). No armor T1 ship have a 0% resistence hole. In short, no matter what you say, if you fly an armor-tank your resistences will always be higher overall than mine with a caldari.
Drake has 97,3k EHP with TP, MWD, long range weapons (HML) and three damage mods Armor Harbinger has 58,5k EHP with MWD, point, web, two damage mods and just enough (well, with 3 ACRs) grid for short range turrets (HPL) and is painfully slow. Oh, and it needs 6% CPU implant to fit...
If you want to talk about resists, check T1 armor resists, especially kinetic and explosive. |
|

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 05:29:00 -
[201] - Quote
Cazador 64 wrote:Hrmm Oh you mean the drone boat. The statement was made they are adding new ships, I simply gave an idea that a Caldari Cruise Missile BS pirate faction to compete with the NM and Mach. I know what the Rattler is and it is a different type of ship then the Mach or NM.
So you want to fly BSs without good drone skills and kill everything with missiles?
Cazador 64 wrote:Please Link this fit because with all lvl 5 skills I do not get a drake to 97.3 K EHP and taking up two mid slots.
Sorry, got EHP a bit wrong. 93,7k EHP so still a lot more than armor Harbinger. Oh and EHP in EVE is "worst case". EHP in fitting tools is closer to real EHP.
[Drake, Draek]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
Zainou 'Gypsy' Electronics EE-603
serras bang wrote:now fit the drake with point and web and tell us how it is also btw EFT Effective hps arent close to what they are in game.
Let's help you out too... 75,8k EHP. Still more than armor Harbinger.
[Drake, Draek]
Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II J5 Prototype Warp Disruptor I Fleeting Propulsion Inhibitor I
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
Zainou 'Gypsy' Electronics EE-603 |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 07:24:00 -
[202] - Quote
serras bang wrote:this second one i would bet isnt cap stable although not heavily important in pvp but is in pve you all still seem to miss that point of ships still have to be fiesable for pve also so please stop basing everything on pvp first and fore most.
Cap stable (ugh) PvE Drake for you:
[Drake, Draek]
Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN Afterburner II Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
Hobgoblin II x5
serras bang wrote:as for fozzie and not having a go but i feel one of the reasons for takeing the t2 furry nerf down to 25 - 35% range loss over t1 is simple caldari have the slowest and heaviest of all the ships we need some of the extra range we are loseing on missles to help compensate for this as it means we cannot kite as effectively.
I don't know about furry missiles, but Furies will be still longer range than T2 short range ammo for long range turrets.
7,5 km optimal for HBL+Gleam M. Talking about some long ranges... For comparison HPL+Conflag M (high damage, worst tracking, short range crystal for pulse lasers) has exactly the same optimal: 7,5 km. |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 08:31:00 -
[203] - Quote
Morrigan LeSante wrote:Not entirely accurate. A ferox can outrange it today, it will massively outrange it after the expansion, therefore at long ranges it outdamages the drake 
Nobody will ever fly quad TC Ferox.
Especially when MWD Drake is ten times faster and in range of faction missiles in no time. And that 176 dps at 143 km sounds really good when Drake does 400+ dps at same range. |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 08:46:00 -
[204] - Quote
Morrigan LeSante wrote:Jorma Morkkis wrote:Morrigan LeSante wrote:Not entirely accurate. A ferox can outrange it today, it will massively outrange it after the expansion, therefore at long ranges it outdamages the drake  Nobody will ever fly quad TC Ferox. Especially when MWD Drake is ten times faster and in range of faction missiles in no time. And that 176 dps at 143 km sounds really good when Drake does 400+ dps at same range. You don't need 4, 2 and a rig will see you out to 143+25 at over 200 dps. And the drake isn't going to be doing that in a months time either so it's an entirely moot point 
That Drake is still ten times faster, has 3 times the tank. 200 dps isn't going to help. And of course the fact that you can't hit a Claw orbiting you at 10km with those 250s. |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 09:04:00 -
[205] - Quote
Morrigan LeSante wrote:51k ehp, over 1km/s...
Sniper fit Ferox with MWD doesn't have mid slots for tank...
[Ferox, bad sniper fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [Empty High slot]
Medium Hybrid Locus Coordinator II Medium Hybrid Collision Accelerator I Medium Anti-EM Screen Reinforcer I
|

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 14:53:00 -
[206] - Quote
Morrigan LeSante wrote:That has TWICE the range of an expansion HML drake, unless the drake rigs for it and EVEN then, there are options to tweak above and a drake rigged for pure range does shocking damage to anything smaller than a BC thanks to sig changes. So to address my original point, a drake WILL ABSOLUTELY NOT 'outdamage a ferox at all ranges' after the exansion. So stop saying it will 
Ever heard of web or TP?
And your 300+ mil fail fit is so bad I don't even know where to start.
Btw, why should tank rigged Drake have same range as range bonused, sniper fit Ferox? |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 15:23:00 -
[207] - Quote
And you seem to forget that with rigs Drake does 414 dps at 125 km while your fail fit Ferox does 198 dps at 120 km. |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 15:27:00 -
[208] - Quote
Morrigan LeSante wrote:Jorma Morkkis wrote:And you seem to forget that with rigs Drake does 414 dps at 125 km while your fail fit Ferox does 198 dps at same range. Really? In December? Really? How much does it do then? And at what range?
414 - 414 * 0.10 125 - 125 * 0.25
|

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 15:33:00 -
[209] - Quote
Morrigan LeSante wrote:So, its not outranging a ferox. So its not outdamaging it AT ALL RANGES, is it?
No.
Are you saying they already released next expansion? |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 15:45:00 -
[210] - Quote
Alara IonStorm wrote:I love how the Ferox a broken Tier 1 Ship with no Damage Bonus, 2 less slots and 1 less weapon is apparently being used in an argument for how much damage a Drake should do.
How bout waiting until the Tier System is gone to compare anything.
Not to even mention that medium rails are broken. |
|

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 16:47:00 -
[211] - Quote
Kenshi Hanshin wrote:Look at the kill boards and see what ships are used in roaming fleets.
Caldari (frigates, cruisers, BCs), Minmatar (frigates, cruisers, BCs), Amarr (T2, mostly ceptors), Gallente (frigates) |

Jorma Morkkis
State War Academy Caldari State
213
|
Posted - 2012.10.31 17:04:00 -
[212] - Quote
Keko Khaan wrote:Jorma Morkkis wrote:And you seem to forget that with rigs Drake does 414 dps at 125 km while your fail fit Ferox does 198 dps at 120 km. This sounds weird as drake can only target around 70k. So are you saying you can make drakes targeting range go upto 125k with rigs?
http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronics_and_Sensor_Upgrades:Sensor_Boosters |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.11.01 13:18:00 -
[213] - Quote
serras bang wrote:1. caldari ships are slow and bulky
Not compared to armor tanked Amarr ships.
serras bang wrote:3. hml fury take both a base dmg nerf and that explosive radius need 2 missle rigs to get into criuser sig radius
Or just use a target painter... |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.02 12:04:00 -
[214] - Quote
Colt Blackhawk wrote:ACs need a nerf
Because even HPL Harbinger outdamages 425mm Cane at 15+ km? That's 1 damage bonus vs. 2 damage bonuses.
They are already planning tweaks to TEs. Depending on how they nerf TEs this could be a big hit to AC performance. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.02 16:56:00 -
[215] - Quote
Lili Lu wrote:edit - and won't a projectile nerf hurt ROU? Do we have a butthurt ROU to look forward to when the projectile nerf that he called for in fact comes as well? Maybe you will by that time understand that games change in response to overuse of overly advantaged items or paths.
Not just projectiles. I can see a Sleipnir nerf too when they get to that far with rebalancing. But that's far in the future so let's not get to that yet. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.03 10:24:00 -
[216] - Quote
"I'm poor Caldari Drake/Tengu pilot and I'm forced to use HMLs!"
Try to fly: Light missile Vengeance HML Sac HML Legion without being laughed at.
Amarr pilots are forced to use short range missiles. Unless you want to ignore 50% of your missile damage bonuses. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.03 13:38:00 -
[217] - Quote
Noemi Nagano wrote:Roime wrote:So, after all this bloobloo Tengu and Drake got buffed
awesome
How so?
HAMs
You wanted Tengu that can compete against pirate battleships. You will get 1000 dps Tengu. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.03 15:27:00 -
[218] - Quote
Why it's so important to have battleship that can own everyone?
Why it's so important to have OP weapon system? |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.03 16:17:00 -
[219] - Quote
Takeshi Yamato wrote:The Tengu's missile subsystem is due to a nerf by the way. It has effectively a +100% dps bonus. The next highest dps increase any other subsystem offers is +66%.
T3s are probably the last class of ships they rebalance before moving to capitals. I'd say summer 2014... |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.03 17:48:00 -
[220] - Quote
Noemi Nagano wrote:The Raven sucks in PvP.
Since you prefer solo PvP, what's the name of battleship that can solo? |
|

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.03 19:13:00 -
[221] - Quote
Cazador 64 wrote:THEY ARE SO OVERUSED BY CALDARI **************MISSILE*********** DO YOU UNDERSTAND MISSILE PILOTS BECAUSE THERE IS NO OTHER VIABLE MISSILE PLATFORM FOR THE CALDARI MISSILE PILOT DO YOU UNDERSTAND YET? MAYBE CAPS WILL HELP YOU !!!
Rapid light missile Caracal? Hawk? One of the best AFs btw. Hookbill? |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 06:28:00 -
[222] - Quote
serras bang wrote:a criuse raven has more dps at 70k than a hml tengu ? what are you smokeing with a 2 bill fit and t2 fury yeah it has about 100 more dps on paper but not in reality with t1 (virtualy only usable criuse currently) it is less or about the same dps than the tengu.
Of course Tengu has more dps if you shoot frigates.
serras bang wrote:pluss for missions a tengu has a stronger tank
there is many many issues to work out with a raven before a tengu nerf such as tank and dps if a raven could fit 2 invulns a nice sb an sba an em specific and therm specific hardner and then have room for a tp without having to drop its three bcus in lows then maybe just maybe itll be a fiesable bs
Does Tengu have room for all those? Btw, Tengu dies if you stop moving. The thing with Tengu's tank is that speed and sig plays a big role. Only T3 that can tank 1000+ omni dps and stay completely still is Loki. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 11:00:00 -
[223] - Quote
Noemi Nagano wrote:3,5k unheated perma tank vs. omni res is possible with an active Tengu for example with a still reasonable price tag.
http://eve.battleclinic.com/loadout/20661-Tengu-4000-DPS-Tank.html
  
No wonder you think HMLs suck... |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 16:24:00 -
[224] - Quote
serras bang wrote:sorry but he has a massively bloated sig and tbh no way to get out when his tank breaks that is such a bad fit
And for some weird reason you think that's my fit... |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 16:31:00 -
[225] - Quote
OT Smithers wrote:His seven or eight months gets him the Drake and a bunch of clowns on the forums telling him he should devote ANOTHER seven or eight months towards training gunnery skills so he can add the Rokh to his ship lineup. How in the world is that a reasonable thing to suggest? And why in the hell would a Caldari player do that? Why not instead train projectiles or lasers and have a complete fleet of ships at his diisposal
Ok, mr OG Smith
How long your Rifter survives against blaster Harpy? |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 17:33:00 -
[226] - Quote
Morrigan LeSante wrote:Jorma Morkkis wrote:OT Smithers wrote:His seven or eight months gets him the Drake and a bunch of clowns on the forums telling him he should devote ANOTHER seven or eight months towards training gunnery skills so he can add the Rokh to his ship lineup. How in the world is that a reasonable thing to suggest? And why in the hell would a Caldari player do that? Why not instead train projectiles or lasers and have a complete fleet of ships at his diisposal Ok, mr OG Smith How long your Rifter survives against blaster Harpy? Frig vs AF....that's just a dumb comparison any way you cut it.
Well...
Rifter wins against Retribution Rifter wins against Vengeance Rifter wins against Enyo Rifter wins against Ishkur |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 18:14:00 -
[227] - Quote
OT Smithers wrote:The Rifter isn't even that great as a T1 Frigate these days. Let alone against any of those AFs.
Rifter can render Retribution's lasers useless with neut. Rifter can tank Ishkur's drones and Vengeance's rockets. Rifter can, yeah, it just can beat Enyo. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.04 20:27:00 -
[228] - Quote
OT Smithers wrote:If a Minmatar pilot wants a Command ship he will hop into his Sliepner The Caldari pilot has only his Drake
Vulture or for pure boosting 6 gang link OGB Tengu |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.05 05:28:00 -
[229] - Quote
Training for Drake/Tengu and heavy missiles doesn't take long even if you go for level 5 spec. So I wouldn't speak about deep specialization. |

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.07 05:30:00 -
[230] - Quote
Faora Zod wrote:Daichi Yamato wrote:glad to see we've all moved on Yeah it is nice to see people bitching about who has the better ships now since there has not been an update or change to the topic in what 8 weeks or so, seems the Missile changes are going through even with the time people have spent discussing it. Way to listen CCP
This is all because Drake fanatics like to discuss this in cycles. It all started with how Caldari pilots need OP weapon system to be competetive. And then someone mentioned how this will be done to help PL and after that discussion started all from start: "we need a OP weapon system to own everything". Because nobody has mentioned PL lately these fanatics started shouting how they need Drake, Tengu and Raven to be solo pwning machines and how all other Caldari ships suck because they are "too small" to solo bbq pwn anything or use weapon system designed by heretics. |
|

Jorma Morkkis
State War Academy Caldari State
217
|
Posted - 2012.11.07 07:09:00 -
[231] - Quote
Terik Deatharbingr wrote:One question. When a new player joins eve, more often then not, are they not told to train a drake as it is a solid mission ship? Therefore would an intelligent alliance, knowing that more people are trained to fly drakes....think that a drake fleet would make sense as they can get larger numbers. Add that fact that the t2 heavy launchers can be trained much quicker than cross training a different weapon type, especially if they already have some missiles skills for a stealth bomber.
So with that in mind, would that not skew the numbers for many people that don't even enjoy flying caldari.
It's low SP friendly ship. Other tier 2 BCs are great for level 3s. The thing with Drake is currently its superior tank + range advantage over other tier 2 BCs. Why would you want to use for example HPL Harbinger when its range is inferior compared to Drake's range?
Currently Drake is extremely boring to use. I would pick any AF over Drake for PvE. |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.07 07:39:00 -
[232] - Quote
Terik Deatharbingr wrote:Agreed....trust me....I've ran 3's in a myrm, brutix and drake on one toon.....and prophecy and harbinger on this toon.....and it's sadly pathetic. The drake is the only ship I don't have to constantly warp out in. Bottom line is while it's much, MUCH quicker to train perfect armor tanking skills, it is inferior for solo pve. I even tested it with a billion isk fit drake and a billion isk fit harbinger....I could handle most lvl 4's in the drake....and pretty much nothing in the harby because there's no tank or their is no dps....and when I say no dps....I'm mean zilch because you have to sacrifice tracking and therefore don't hit anything. And now their main concern is to nerf the drake because it's "OP" and then take a slot away from my harbinger! yay! Anyone want to buy a harbinger? lol
You are doing something wrong if you have to warp out in level 3s in Myrm or Harbinger. Tank or damage isn't a problem. Getting to range to apply that damage is a problem at least for Harbinger.
You need Hull Upgrades V for T2 armor hardeners. You don't need level 5 skills for T2 shield hardeners.
For example my Drake can run any BR/Sansha level 3 with only one invul running. Yes, that's BC5 Drake but that shouldn't matter. |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.07 08:38:00 -
[233] - Quote
Terik Deatharbingr wrote:Yes, you need hull upgrades to 5...but that and repair systems both to lvl 5 is an 18 day train, without remapping or implants....
now, granted a passive tank can be very effective in roughly 8 days, to use all tech II mods for active shield tanking, it would take you 24, not including the fact that you'd have an extra 2 days to be able to do both passive and active. Obviously I left out damage specific compensation skills as they just cancel each other out.
T2 active shield hardeners: Tactical shield manipulation level 4, rank 4 skill T2 X-large shield booster: Shield operation level 5, rank 1 skill T2 Large shield extender: Shield upgrades level 4, rank 2 skill
Without implants and int and mem at 17, you can't get close to 24 days.
|

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.07 14:50:00 -
[234] - Quote
serras bang wrote:you could go with smaller med guns if tracking is a problem or you know use drones on the frigs just lie a drake has to
I have to use drones to kill frigates that get under my FMPLs on Omen while I can hit frigates perfectly fine with 425s on Cane with exactly the same character. With Drake, while it takes some time I can still kill them with heavy missiles. |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.08 16:54:00 -
[235] - Quote
OT Smithers wrote:The initial proposed HML nerf was ridiculous. Thanks to player comments CCP has changed this. The new numbers are reasonable in my opinion.
If this isn't optimal then how about small buff to heavy missiles: +50% to velocity +100% to explosion velocity +50% to damage |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.09 13:09:00 -
[236] - Quote
Morrigan LeSante wrote:The argument would hold more weight if gunnery didnt take a long time to train.
And the fact that there's no "one size fits all" turret? |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.10 12:14:00 -
[237] - Quote
Spc One wrote:Then compare zealot with range rigs and tracking enhancers. You'll get even more range like 180km.
How about 210km with T1 cruiser?
[Caracal, 210km HM]
Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Sensor Booster II Sensor Booster II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Hydraulic Bay Thrusters I
Zainou 'Deadeye' Missile Projection MP-705 Zainou 'Deadeye' Rapid Launch RL-1005
|

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.10 15:27:00 -
[238] - Quote
Last time I checked missiles are only weapon with true selectable damage type. |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.10 17:15:00 -
[239] - Quote
Angry Mustache wrote:But every other Caldari missile ship is kinetic bonused. Drake, Tengu, Harpy, Caracal/navy caracal, crow, kestrel, manticore, cerberus, onyx, Nighthawk.
Switching to non-kinetic ammo costs these ships anywhere from 25 to 37.5% of their DPS, resulting in lower DPS unless the enemy has a huge resist hole (for which they deserve to die anyways).
Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity https://forums.eveonline.com/default.aspx?g=posts&t=155001
Kestrel: Frigate skill bonuses: 5% Bonus to Missile damage per level 10% Bonus to Missile velocity per level https://forums.eveonline.com/default.aspx?g=posts&t=144693
Where are these kinetic bonuses you talk about?
Harpy is turret ship.
When I use lasers and change to explosive or kinetic damage I lose 100% of my dps. When I use hybrids and change to EM or explosive damage I lose 100% of my dps. |

Jorma Morkkis
State War Academy Caldari State
218
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Posted - 2012.11.10 17:57:00 -
[240] - Quote
Johnson Oramara wrote:Oh, and he likely mistaked Harpy for Hawk which has bonus for kinetic damage only.
Your last argument is kind of funny :)
At least you can choose damage type and decide if you want to use unbonused damage type.
With lasers and hybrids that's not even possible. If you find a laser crystal with explosive damage or a hybrid ammo with EM damage I'd like to know about it. |
|

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.10 18:57:00 -
[241] - Quote
Tengu competes against BSs in BS ranges (~100km) dealing 700+ dps at that range. Why someone would use turret BSs when one ship can do it better even without drones? Tengu deals 1000+ dps at 50km with HAMs.
You sure you don't see a problem here? |

Jorma Morkkis
State War Academy Caldari State
219
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Posted - 2012.11.10 20:35:00 -
[242] - Quote
Little Dragon Khamez wrote:A weapon that takes ages to deliver damage to a target had better hit hard. Missiles don't hit hard enough.
http://www.youtube.com/watch?v=nSoFCC26KGw |

Jorma Morkkis
State War Academy Caldari State
219
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Posted - 2012.11.11 07:21:00 -
[243] - Quote
Little Dragon Khamez wrote:Yeay showing me a video of a fight in a T3 ship does not prove your point...
T3 vessels are not typical if we only look at extremes we will never attain balance, most missile users do not fly around in T3 ships on account of their expensive nature. When I have been arguing against the proposed nerf I have specifically been thinking of the T1 missile biased ships like the Caracal and the Drake both of which are underpowered in comparison to ships in the same class belonging to other races. Once again we're back to apples and oranges...
What experienced mission runner says to rookie who wants to run pve content? "Train Drake and then Tengu."
Drake underpowered? Show me 400 dps 73k EHP rail Ferox. |

Jorma Morkkis
State War Academy Caldari State
219
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Posted - 2012.11.11 09:33:00 -
[244] - Quote
Drake slow? 
Drake: 1038 m/s Harbinger: 978 m/s |

Jorma Morkkis
State War Academy Caldari State
219
|
Posted - 2012.11.11 12:45:00 -
[245] - Quote
Lin-Young Borovskova wrote:Hurricane with 425mm autos 2TE+ long range ammo can keep you disrupted at max range with links (40km) and still apply dmg, with top skills and getting closer (about 30km) will make you cry because there's nothing you can do but send ammo that will never hit the target.
Your 3xTE Cane does 100-200 dps at 40km. Scary.
Little Dragon Khamez wrote:That last line says it all... Dude I do not need your help.
Ferox: - 400 dps at 50 km - 70k EHP
Fit, now! |

Jorma Morkkis
State War Academy Caldari State
219
|
Posted - 2012.11.11 21:22:00 -
[246] - Quote
Missiles without any counter is also bad idea. |

Jorma Morkkis
State War Academy Caldari State
220
|
Posted - 2012.11.12 05:31:00 -
[247] - Quote
Aglais wrote:Jorma Morkkis wrote:Missiles without any counter is also bad idea. Have you tried moving? This'll seriously cut the DPS of T2 damage missiles. I think that's kind of a counter.
Yes, I have. Have you ever tried plated Abaddon?
About defender missiles: Um, noob question, but how can I fit launchers to my Harbinger? |

Jorma Morkkis
State War Academy Caldari State
221
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Posted - 2012.11.12 14:52:00 -
[248] - Quote
Keko Khaan wrote:Good idea put id prefer mid slots as highs are usually consumed by guns. It would mean less guns for some ships.. Or then give more high slots to 8 turret ships...
Mid slot you say?
Some of my Amarr ships will like it a lot (for example Armageddon, Coercer).
Little Dragon Khamez wrote:As I understand it such a system would have to be a high slot item as I've always been told (I am sorry if I am wrong about this) that high slot items were mounted on the exterior of the hull, with mid slots being buried within the hull and low slots deep inside the ship etc. Sorry if I am not making myself that clear but english is a bit hard for me on times as I am not a native speaker.
Armor plates deep inside the ship... Makes totally sense. |

Jorma Morkkis
State War Academy Caldari State
221
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Posted - 2012.11.12 16:09:00 -
[249] - Quote
Keko Khaan wrote:Well coercer has one mid too much anyways.. Besides its ammar all you need is armor plate and lasors 
"Who needs webs or points?" Spoken like a true Caldari. 
What about Geddon then? You will need slots for prop mod, point and cap booster and... oh nose all slots are already used. |

Jorma Morkkis
State War Academy Caldari State
223
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Posted - 2012.11.13 12:36:00 -
[250] - Quote
Johnson Oramara wrote:Please feel free to reply to my posts, you haven't done so yet, only thing you have been doing now is attacking and nitpicking others in some minor almost irrelevant things to this current topic...
I already did... 
Defender missiles are kinda bad counter since you can't fit launchers to ships with "launcher hardpoints: 0". |
|

Jorma Morkkis
State War Academy Caldari State
223
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Posted - 2012.11.13 13:09:00 -
[251] - Quote
Morrigan LeSante wrote:I see Jorma is still ignoring what doesn't suit and reporting pre-nerf stats (with a current shelf life of ... oohhh....3 weeks) to prove that hulls are overpowered when arguing with people talking about post-nerf things. "oh look how far the caracal can shoot today!" "look, it has a ROF bonus too!" Note that both of these sit in mutually exclusive patch sets, but don't let that dissuade you arguing to hell and back people who are unhappy with these changes  He even claimed a raven was not a bad PvP boat and linked a video where a raven jammed out another battleship for AGES and STILL popped...yeah, what a showcase.
Translation: "Because cruise missiles and torpedoes suck we need our OP heavy missiles."
I'm still waiting that 400 dps rail Ferox fit you claimed exists. |

Jorma Morkkis
State War Academy Caldari State
223
|
Posted - 2012.11.13 13:59:00 -
[252] - Quote
Morrigan LeSante wrote:My post was merely a note to others debating with you that it is...futile. Because you neither listen nor acknowledge that any viewpoint other than your own is correct and you want to see missiles nerfed into the dirt - and that's fine - but lying and deliberately mixing pre and post expansion facts to muddy the waters to further your belief is poor form.
In what reality HML Draek will have less range than pulse/beam Harbinger after the patch?
Also, if you want to snipe with missiles, maybe Draek isn't the best ship for the job... Ever heard of Cerberus? |

Jorma Morkkis
State War Academy Caldari State
223
|
Posted - 2012.11.13 14:26:00 -
[253] - Quote
Morrigan LeSante wrote:Link my post where I used the word "Harbinger" in that context.
I don't. It was your quote (re: Drakes and Ferox), not mine, so please don't expect me to explain it to you.
See, more water mudding/point ignoring.
Carry on, it's mildly amusing.
What's the point then?
Other than "we need to have OP missiles". |

Jorma Morkkis
State War Academy Caldari State
223
|
Posted - 2012.11.13 15:10:00 -
[254] - Quote
Morrigan LeSante wrote:You're well entitled to your opinion and HML DO need tuned, however that is no excuse for the above.
http://drkx.eve-kill.net/?a=kill_detail&kll_id=7721288
That isn't reason to say "don't nerf heavy missiles because they are already bad". |

Jorma Morkkis
State War Academy Caldari State
223
|
Posted - 2012.11.14 11:28:00 -
[255] - Quote
800* dps at 3,9 km? Scary especially since even Brutix does more at 4,5 km with better tracking.
* = 6x425mm + 2xHAML |

Jorma Morkkis
State War Academy Caldari State
223
|
Posted - 2012.11.14 17:38:00 -
[256] - Quote
Maratega wrote:And what about with defender missiles? They are useless. Rebalance that too! Or just remove, and remove from NPC use of defender missiles. That would compensate some from the nerf, and make your customers happier.
I agree. Also make it so that smartbombs don't affect missiles that fly through. |

Jorma Morkkis
State War Academy Caldari State
224
|
Posted - 2012.11.15 02:43:00 -
[257] - Quote
Giribaldi wrote:Im going to restate my previose post on page 301...
what i think needs to be done is bring heavy missle range up to par with med guns range sniping mods... I dont have eft open atm but well use examples for the mean time... 720mm arties tw reach 75km with long range t2 ammo heavies need to tobe nerfed to the same range with movement of ship calculate so prrob raw range wih max skills being 87km to compensate for movement and the fact that there missiles they should go further...max skills being the obviose factor in my calculations... Then increase heavies dps to do 10-15% more dmg then all mid class long range weaponsfor the sheer fact that there instant ..missiles have to travel... Which should bring them down from i think 320dps to 180 not sure thou but u see where im going with this... Then second stage... Ham range needa to be 18-20 km max skills (not inculdig rigs or implants in any factor of my calculation in post).. Increase dmg of present dps to match others but have them do 5% more for the fact that once again flight time... I think its a start... May or may not be balanced... Im on my phone so number crunching and fit testing is not optional... (all calcs are done with t2 rage ammo ie 18kmwith rage 23-25 faction/t1 27-29 lr t2 ammo... Also making there pg match heavy missiles would be perfect to... Seeing as srguns have way less pg usage then therenlr companions... Thx
Would using Ferox and 250mm as point where to balance missiles be better?
Ferox can hit to 97,2 + 15 km with 250mm and Spike before TC/TE and implants. Add 10% because you will lose that otherwise because missiles have to accelerate to max velocity.
So range for ship without range bonus like a Drake before any range rigs or implants would be: 112,2 + 11,22 km = 123,42 km |

Jorma Morkkis
State War Academy Caldari State
229
|
Posted - 2012.11.16 18:25:00 -
[258] - Quote
Vartan Sarkisian wrote:I guess we'll have to see what the changes are, if the nerf is so severe that everyone abandons drakes and tengus then I guess we'll be seeing a missile buff to undo the missile nerf that happens this time.
personally I understand the range nerf if it is so far beyond what other similar modules do, but the 20% damage, on a system that isn't instant damage is the thing that concerns me the most. but sell off all your heavy missiles no, or they will be collecting dust as no one uses them anymore.
You could say that... HML Tengu: 700+ dps @ 100 km 250mm Tengu: 329 dps @ 23 km / 188 dps @ 168 km
|

Jorma Morkkis
State War Academy Caldari State
231
|
Posted - 2012.11.20 18:02:00 -
[259] - Quote
serras bang wrote:well tbh what would you like me to comapr the raven to ? as there is no pirate ship the relys on missles however im beating that counterpart gun boat produce over the 1k dps and the reason i compair them is for the fact there used or shall we compair em to the mach as that is also a mission running bs ? witch produces over the 1k dps and has a nice flight of drones ?
In case you didn't know: T1 < Navy < Pirate
So there's nothing new about the fact that pirate BSs are better than T1.
Yes, Mach does 1,1k dps... at 3,69 km with bad tracking. |

Jorma Morkkis
State War Academy Caldari State
231
|
Posted - 2012.11.20 21:35:00 -
[260] - Quote
Funny how some missile users still think Ferox can alpha that Dramiel orbiting @ 5km. |
|

Jorma Morkkis
State War Academy Caldari State
231
|
Posted - 2012.11.21 05:19:00 -
[261] - Quote
Why not train other weapon systems?
If you only train missiles and Caldari ships you will run out of useful stuff after 2 or 3 years. If you don't care about pvp you're not going to get podded often. So there's no reason to stop training because of clone prices. |

Jorma Morkkis
State War Academy Caldari State
231
|
Posted - 2012.11.21 08:44:00 -
[262] - Quote
serras bang wrote:Jorma Morkkis wrote:Why not train other weapon systems?
If you only train missiles and Caldari ships you will run out of useful stuff after 2 or 3 years. If you don't care about pvp you're not going to get podded often. So there's no reason to stop training because of clone prices. if thats best you can come up that people dont train other weapon systems and thus other weapon systems shouldnt be changed or nerfed due to sp and clones dont pvp.
What exactly you want to be changed in other weapons?
Only thing I can think of is damage of blasters. |

Jorma Morkkis
State War Academy Caldari State
231
|
Posted - 2012.11.21 15:02:00 -
[263] - Quote
Gypsio III wrote:Mobility isn't particularly important. In gang but without links your Raven has 110k EHP, tanks 365 DPS from a single best-named LST. 539 DPS to 134 km lock range with 3597 volley.
Compare an Abaddon. EHP is highly dependent on the exact fit, but something like the old PL type fit gives 143k EHP with a best-named LRAR giving a 377 DPS tank. 649 DPS to 58/16 km with 2995 volley, or 815 DPS Navy close up.
Compare Rokh. 144k EHP, tanks 466 DPS from a single best-named LST. 541 DPS to 62/39 km with 3031 volley, or 451 DPS at 93/39 km with 2525 volley.
So yeah, it has the lowest EHP and the lowest RR tank. Its raw DPS is vastly inferior to the Abaddon's close up and offers no advantage over the Rokhs until about 100 km, even before considering the greater difficulty of cruise damage application relative to rails at that range, particularly when everyone has sig-reduction links. Full damage type selectivity and delayed damage are more difficult to quantify, but I don't think they fundamentally change its inferiority.
I wonder why especially Abaddon and Rokh have better tank than Raven... 
For those who think Raven is slow: I'd like to see Abaddon kiting Raven. |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.21 18:31:00 -
[264] - Quote
Gypsio III wrote:The Raven is too fragile
Not, if you compare it to Apoc...
500+ million hull and it has less EHP and dps than Raven. Don't even bother trying this on regular Apoc...
[Apocalypse Navy Issue, yeah...]
1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Explosive Membrane II Heat Sink II Heat Sink II Heat Sink II
Prototype 100MN Microwarpdrive I Medium Capacitor Booster II, Cap Booster 800 Fleeting Propulsion Inhibitor I J5 Prototype Warp Disruptor I
Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L Tachyon Beam Laser II, Imperial Navy Standard L
Large Processor Overclocking Unit I Large Ancillary Current Router I Large Ancillary Current Router I |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.22 05:24:00 -
[265] - Quote
Do you really think buff to rockets, HAMs and torps is a bad thing? Do you really think removing ship penalties from T2 missiles is a bad thing?
Caldari isn't "the right choice". |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.22 15:33:00 -
[266] - Quote
EatThis wrote:MISSILES !!!
Question about in lineing the missiles with other turrets in the game !!!
Turret Roles: CLOSE range guns (Blasters, Pulse, Autocannons) PWG usage is smaller compared to LONG range guns (Railgun, Beam, Artilery).
Missile Roles: Except Rockets/Light is the opposite !!!
WHY trying to in line missiles if the basic of missiles is different ??? That means you need to sacrifice your tank to bo able to fit close range missiles FAIL.
I agree that missiles need to change but do it right if you trying to inline them with other guns !!!
Drake with HAML, MWD, point and web: 68,5k* EHP * - you need to use Medium Ancillary Current Router I rig if you don't have money to get 3% PG implant.
Drake with HML, MWD, point and web: 68,5k* EHP * - you need to use Medium Processor Overclocking Unit I rig if you don't have money to get 3% CPU implant. |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.22 17:37:00 -
[267] - Quote
Gypsio III wrote:You mean 83k EHP, and you won't need a PG implant after the HAML PG change.
If we talk about named/T2 mods only, no.
[Drake, Draek]
Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II J5 Prototype Warp Disruptor I Fleeting Propulsion Inhibitor I
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II [Empty High slot]
Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
And yet again this thread is turning into fitting advice thread... |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.23 05:25:00 -
[268] - Quote
Ubat Batuk wrote:The missiles nerf is totally ******. A drake already has such a low DPS! balancing of what? little DPS with LESSER DPS? Have you tried a nighthawk for example? train forever and a damn low DPS. You are just making it a nightmare for people doing missions. How intelligent you people are with all these ridiculous nerfs? just focus your time expanding the game with new features instead of getting people pissed. Of course it's a lot easier to set a configuration parameter than develop and test new stuff! Do you not understand that people get pissed and stop playing? You are disenfranchising people in favour of some groups... You are just making Caldari ships not viable. Or perhaps every ship should cost 1-3b to be effective. Remember that PLEX greed is going to bite back at you badly...
I demand all my accounts missiles skills to be refunded.
It's becoming just like Dust beta, at first it was incredibly fun and later it became a nightmare to play due all nerfs and I got so pissed that I had to stop playing.
Do you realize that Nighthawk is "broken"? Do you know what "power creep" means?
Since it seems to be quite difficult for some... http://en.wikipedia.org/wiki/Power_creep |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.23 16:45:00 -
[269] - Quote
Moonaura wrote:The problem with the Raven for PvP, is the speed of the darn thing, the DPS it does, the time to target - which at these ranges means if you're facing a fleet with logistics, they have plenty of time to react.
And in terms of using it in a fleet with logistics support, the lack of resistances mean the amount it can tank is basically worthless.
Go and try Abaddon. That speed! Even Dramiel pilots have trouble catching this beast.
You're always free to show us Geddon/Apoc that has more tank than Raven. |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.23 19:26:00 -
[270] - Quote
Moonaura wrote: If you want to tank with it, at least one rig has to be fix the EM hole in addition to an EM module in the mid, so thats -1 mid slot and that doesn't address the other resistances at all. For close range this is a must.
You should learn to tank...
105k EHP: 1x T2 LSE 2x T2 Invul 1x T2 EM Ward Field 3x T1 CDFE 75,9/63,8/72,8/77,4
97,2k EHP: 1x T2 LSE 2x T2 Invul 1x T2 EM Ward Field 1x T1 Anti-EM Screen Reinforcer 2x T1 CDFE 77,9/63,8/72,8/77,4
Actually if you wanted to get resists as high as possible you should use that one rig slot for anti-thermal rig, not anti-em. |
|

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.23 21:30:00 -
[271] - Quote
Ubat Batuk wrote:Of course, so let's further reduce the DPS... so it will take me 2 hours for a Level 4 mission! This is r etard...
Oh, you use Drakes... Most likely multiple Drakes doing multiple level 4s at the same time.
T1 battlecruisers were never meant for running level 4s. |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.24 09:15:00 -
[272] - Quote
OT Smithers wrote:Lili Lu wrote:Ubat Batuk wrote: Of course, so let's further reduce the DPS... so it will take me 2 hours for a Level 4 mission! This is r etard... No it's called train a ******* BS and large weapons like every other race to do a level 4, and stop whining.  Every other race has functioning command ships and HACs. But then you knew that. And in any case, when we are talking Caldari mission battleships those are broken as well. You need the faction battleships to do the job.
Please, show us Zealot/Sacrilege that can solo level 4s. Yeah, Sac has the tank (dual reps) but in that configuration it doesn't have much damage...
Ever got your Zealot webbed by spider drones?
Would like to see that Damnation too that can put out more than 200 dps and tank level 4s at the same time. |

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.24 10:48:00 -
[273] - Quote
I would be ready to bet that my beam Baddon would beat those in completion times.
Yes, I'm fully aware that even Geddon is better for pve than Baddon. |

Jorma Morkkis
State War Academy Caldari State
233
|
Posted - 2012.11.24 16:41:00 -
[274] - Quote
I'm still "new to the game" but I can still remember when you stopped outside of Sankkasen VII - M10 and counted ships, 7 out of 10 were Ravens or CNRs. Rest were Navy Scorps and Golems + few odd Amarr/Minmatar BS here and there. |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.25 10:43:00 -
[275] - Quote
OT Smithers wrote:Since you refuse to listen to the people who CAN fly it, go one and experience the wonders of this bad boy for yourself.
Why should battleships be solo pwning machines? |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.25 17:44:00 -
[276] - Quote
Little Dragon Khamez wrote:lasers should be the longest ranged weapons but they are not.
Are you saying Cane does more damage with 425s than Harbinger with HPL and Scorch at 20km? |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.26 04:40:00 -
[277] - Quote
Ocih wrote:Damnation No mods, only Guns and Navy Ammo. I used this ship because it had no bonus and enough of both missile and turret to compare. (and I can fly it)
5 x T2 HML + Navy Missiles: dps 95.4 5 x Meta 4 HAM + Navy Missiles: dps 119.8 (I don't have HAM spec) 4 x T2 720 Howi + -50% optimal, dps based republic ammo 105.6 4 x T2 Heavy Beam Laser with Navy multi: dps 132.5
I don't have Warhead upgrades but I do have Surgical strike to 4 so that gave the Howi and Beam numbers more dps. If I had a 5th turret the 2 guns would have shut HML down either way. HAM would have held up against the 2 range based turret weapons. Due to the ammo choices, HAM reflect range on the 2 ranged based turret choices. They all come in around 15 km.
My conclusion, the weapons systems are not balanced. Missiles are under powered and that under powered nature was lost to a benefit lost when the whole velocity, explosion radius thing was introduced.
I'm going to say it again, this wasn't done to us. It was done to balance Line of Site Dust missiles but they needed both combat systems to be compatible. Either hard wired Missile boats need role bonus or they are getting shafted.
All level 5s: 5x T2 HAML with CN Mjolnir Heavy Assault Missile: 179 @ 27,8 km 5x T2 HML with CN Mjolnir Heavy Missile: 143 @ 122 km 4x 720mm with RF EMP: 116 @ 15 + 21,9 km 4x Heavy Beam Laser with IN Multifrequency: 145 @ 15 + 10 km 4x 250mm with CN Antimatter: 138 @ 18 + 15 km |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.26 15:02:00 -
[278] - Quote
Ocih wrote:As I tried to stress in the original test, the variations aren't game breaking by them selves. The ships that are pigeon holed to missiles simply need their bonuses looked at. If the changes as is go through, those ships are in need of attention. Even the tracking disruptor hitting a missile, I got an image of Iron Man in one kicking out flares when the raptors were on him. He he wasn't hit by the missile but he was impacted by their explosion. If you look at tracking disruption of missile in the that perspective it makes more sense. I just feel bad for the poor old Raven and Drake. Abaddon took a lot of thunder from the Apoc but Rokh intro didn't create a beefed up Raven, it wiped out the entire missile doctrine. I don't even want to think about dreads and the Caldari plight.
First of all: where on earth you got the idea that TDs will affect missiles after 4th?
Do you mean by any chance that 1000 dps HAM Tengu? Yeah, I agree with you there that some ships need a nerf after this change.
Yes, heavy missiles aren't the only missile type in game. "But those HAMs have very bad range!" |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.26 15:31:00 -
[279] - Quote
Ocih wrote:As for the 1K HAM Tengu, I'm sure if a person wanted to pony up a few billion to pimp any of the T3 they could get numeric dps of that level. The same thing would stop it. Poor range and bubble bath EHP.
That's possible after the change. After. After.
T2 launchers, CN BCSs, implants, good skills. |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.26 16:11:00 -
[280] - Quote
I rarely get a mission where rats are 110 km from me. And if they are they get to my 70+ km optimal by the time I've killed everything else. |
|

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.26 19:47:00 -
[281] - Quote
OT Smithers wrote:The HML Drake, because it is a solid and relatively versatile ship, and because Caldari pilots (as always) don't have a lot of choice anyway, will continue to see some use. Since CCPs real goal here had more to do with changing null sec mega-blob warfare than "balance," hopefully these changes will be enough. If not, more nerfs are on the way.
No, PL doesn't need CCPs help. |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.27 05:39:00 -
[282] - Quote
Meolyne wrote:In the last bonus room of an Angel mission (i forgot the name sorry, but there's only one mission bonus room anyway), you WANT to be at 110km + .
Why? Because of sentries? |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.27 14:01:00 -
[283] - Quote
Gypsio III wrote:There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?
Or Damnation with 5 lowslots... |

Jorma Morkkis
State War Academy Caldari State
236
|
Posted - 2012.11.28 07:23:00 -
[284] - Quote
Buff to rockets, HAMs and torps is now a nerf? Ok... |

Jorma Morkkis
State War Academy Caldari State
237
|
Posted - 2012.11.28 14:42:00 -
[285] - Quote
Ultimate Gunpower wrote:It is not fair that missiles get nailed and all the other weapons stay as potent as they are. 1 vs 1 a drake is a fair match to a cain, myrm, brutix provided both parties have relatively similar skills. You cannot comapre a maxed toon on missiles in a fight which he/she wins 1 vs 1 against another player with lesser skills. Yes maxed skills gives very high dps on HMLs but maxed on hybrids, lazers or projectiles the DPS is just as impressive...
226 dps with bad tracking and 6% medium hybrid implant and mindlink... Impressive?
[Ferox]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Internal Force Field Array I
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II J5 Prototype Warp Disruptor I Fleeting Propulsion Inhibitor I
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Inherent Implants 'Squire' Engineering EG-605 Zainou 'Deadeye' Medium Hybrid Turret MH-806 Pashan's Turret Customization Mindlink
|

Jorma Morkkis
State War Academy Caldari State
237
|
Posted - 2012.11.28 18:59:00 -
[286] - Quote
Buzzy Warstl wrote:Or maybe get a Caldari Navy Scorpion and get the shield resist bonus and a full 8 midslots for tank! (Is this the only ship with 8 mids?)
Widow. At least from subcaps. In Widow those midslots are used for something else though... |

Jorma Morkkis
State War Academy Caldari State
237
|
Posted - 2012.11.30 04:09:00 -
[287] - Quote
Yeah, it's good thing that in EVE we can choose. In other MMOs there's always one class that is good at everything. Also good thing is that we don't have anything like that in EVE.  |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.11.30 15:14:00 -
[288] - Quote
Faora Zod wrote:Actually it is not Idiotic, Only an idiot does not understand that lowering the "OP DPS" of the missiles is not an actual representation of how munitions really work in the real world. If you look at the actual real world application of munitions you would understand that 1. Lasers should have the longest range 2. Hybrids and Projectiles should have the greatest ROF 3. Missiles should do more damage.
That is the REAL "balancing" of the weapons, not nerfing the damage to missiles.
As for being able to fly multi-racial ships, only an idiot would not understand the value to both PVP and PVE of being able to switch up the game.
EVE Online != Real World
Also: http://en.wikipedia.org/wiki/Power_creep |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.01 10:32:00 -
[289] - Quote
Lili Lu wrote:Faora Zod wrote: BTW i love the suggestion of people investing 1.5bil into a mission ship, i would have loved to have had a bil 4 months into the game. He meant if you want to invest 1.5 bil to then upgrade from base raven to navy raven. You do not need to invest that in a tech II fit base raven which can run level 4s fine, better than your drake because it will kill stuff faster. As for the the type of ship required for level 4s, with sufficient skills and investment you could run some in an assault frig for the hell of it. The point though about Drakes is that they have an op tank and have always done just enough dps to make it possible, even for relatively low skilled pilots. Conversely, you cannot do that with a Harby. The Harby cannot both tank a level 4 and put out enough damage to do them with any reasonable investment in sp and isk. The Myrm can be setup to tank them, but the dps is left even less than that of a Drake, considering the sp investment. You may be able to run some angel level 4s in a passive recharge Cane, as long as you avoid getting webbed. Basically, it has been only Caldari pilots that can get away with doing level 4s with a low skilled BC. That is not balance. Or don't you understand that? Regardless, losing 10% damage will make the overly risk averse missioners spend more time to run level 4s in the Drake. Which is a good thing. Once the BC base shield regen is nerfed it will be even more mind numbing to try to run them in a drake. Enjoy the coming balance, and train a BS like everyone else.
This. I'm already waiting that dual rep Harby fit to be posted.
Faora Zod wrote:No i understand perfectly well what you can do in a low skilled Drake AND I am already trained to fly ALL the SubCaps, I just am not fond of Battleships ROF and Speed is to slow for my taste.
AC Mach. Although it's up for nerf too in the future.
You did also say you don't like ROF of BSs. Well, if you use faction ammo you will hate AC Mach (talking about burning money ). |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.02 13:44:00 -
[290] - Quote
Drake is slow? Compared to what? Plated Harbinger?  |
|

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.03 08:33:00 -
[291] - Quote
Faora Zod wrote:Watch what you say, the Drake hates will think you are Butt hurt over the nerfs. You know the 10% damage reduction isn't really that bad, the range is what is bull **** since it is what makes up for the ROF, and Alpha of the guns. Oh well, hopefully the Devs will give us back some of the range in a later patch after these changes have been in place for awhile and every one just starts using some other ship besides Drakes and Tengus.
Yes, we hate Drakes. I am actually true hater since I own two Drakes and I don't have plans on selling them because they will be awesome HAM boats after BC rebalance. |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.03 13:11:00 -
[292] - Quote
Michael Harari wrote:Bouh Revetoile wrote:Caitlyn Tufy wrote:Drake never hit very hard. It's a cheap ship with decent long range damage that doesn't require a lot of skills for decent performance, that's why it's used en masse. It can be a cool kiter in nano fit, it can be an immovable brick with tank fit, but the one attribute it never had was definitely damage.
You forgot half my sentence : "at long range". Even with 10% less damage, the Drake will have the best dps above 35km, and it will be a LOT more at 50km. Hence, if the Drake have the best dps at long range by a large margin, we can say it hit very hard. Drakes never had the best dps at 35km, except against mwding ships at battlecruiser and above. Basically, this thread is 300 pages of eft warrioring where people have literally no idea how missiles apply damage.
Can you prove that I can shoot that Dramiel oribiting my Ferox at 30km with Spike? |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.03 13:20:00 -
[293] - Quote
Michael Harari wrote:Jorma Morkkis wrote:Michael Harari wrote:Bouh Revetoile wrote:Caitlyn Tufy wrote:Drake never hit very hard. It's a cheap ship with decent long range damage that doesn't require a lot of skills for decent performance, that's why it's used en masse. It can be a cool kiter in nano fit, it can be an immovable brick with tank fit, but the one attribute it never had was definitely damage.
You forgot half my sentence : "at long range". Even with 10% less damage, the Drake will have the best dps above 35km, and it will be a LOT more at 50km. Hence, if the Drake have the best dps at long range by a large margin, we can say it hit very hard. Drakes never had the best dps at 35km, except against mwding ships at battlecruiser and above. Basically, this thread is 300 pages of eft warrioring where people have literally no idea how missiles apply damage. Can you prove that I can shoot that Dramiel oribiting my Ferox at 30km with Spike? Why are you shooting spike at 30km? (And yes, you can, since there is a set chance for you to hit for maximum damage)
250s with Spike have trouble tracking Dramiel @ 70km, how do you think I would be able to hit at 30km.
It seems that you don't know how tracking works. It's not as simple as you think. |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.03 14:38:00 -
[294] - Quote
Michael Harari wrote:Maybe you shouldnt use spike. Using non-terrible ammo, you can apply between 50 and 100 dps on a dram with a perfect orbit, and if he hits approach on you, you can blap him. At 75km for instance, spike is awful, and you should use lead.
Why on earth Dramiel pilot would hit approach? That would be extremely stupid thing to do.
54km + 15 with Lead by the way. Around 30% chance to hit if you can track it. While that Dramiel doesn't have any problems hitting that tanked Ferox if it can get under those 250s. |

Jorma Morkkis
State War Academy Caldari State
238
|
Posted - 2012.12.03 18:05:00 -
[295] - Quote
Seranova Farreach wrote:Frothgar wrote:Its an interesting change. What sort of comparison (Damage/Range) are you looking at when compared to Rails/Beams. I'm worried that HMLs with short range ammo will still have more range, more damage, better fitting, and better damage application (Tracking/Explosion radius,Velocity)
Edit, Any chance for Rails/Beams to get an adjustment should HMLs still prove to be a no brainer at any range? quit crying, missle ships are shield ships anyway and have no room for tackle usually.
Drake has one slot for point and one for web/painter. |

Jorma Morkkis
State War Academy Caldari State
373
|
Posted - 2013.01.11 11:19:00 -
[296] - Quote
Joe Risalo wrote:Yes, launchers can still fire without cap, however, without cap most boats that can fit missiles will drop like flies, unless you're considering launchers on armor tanks or passive shield tanks..
You mean like active shield tanked Veng, Sac, Damnation? |
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